korexus wrote:As I see it, sleeping should still be a viable strategy, but not the best in every game. To be honest, I think we're already pretty much there. People do win games without sleeping after all...
I know I used the word pointless in my previous post, but I don't actually think my proposal would make sleeping pointless. It's difficult to predict (or maybe even impossible to say) what kind of modifiers would make both tactics 'equal'. But I DO want to reward fighters for fighting, so I DO want fighters to have an edge. I believe now sleeping is more effective, but you still can opt for not sleeping adn if you're good you'll win. I want it to be the other way round; fighting is the better option, but you can choose sleeping and still win if you're a good sleeper.
ALSO, this argument (sleeping becoming pointless) could be brought up against ANY change discussed in this topic. My proposal does not make sleeping any more useless than rewarding fighters by retruning ARM. (At least we won't know this until we try different options out)
korexus wrote:I still like the idea of bigger armies being harder to level up. It has to be easier to train a group of 5 into a crack troop than an army of 100! It would also be quite balanced - the 5 high level armies could wade through far more low level groups than would seem fair, but they'd be massively vulnerable to missiles.
What I like about this idea is that it leans towards changing results of player choices not results of luck dependant factors. I discussed this in my previous post.
And similarly to my proposal, this idea would require
more planning from the player. That's nice! (Giving armies back just makes the game easier

)
Do you remember the formula for that one, kor?