
OR, says Vortan smoothly hijacking the thread back ...
You could implement my proposed system where the by the way EFF adjustment is removed. Punishment is wasting a spy. Bad enough.

Moderators: Duke, trewqh, korexus, Egbert
I love it! People are writing entire responses between the time I click 'post reply' and the time I hit 'submit'. I haven't been in an active thread like this in a while.Dragonette wrote:i am not sure but i think i may of spied on you in fun in the sun. If so i am extremly sorry.
dragonette
I know, who actually uses their real photo on the Internet. You can see wifey at http://www.thetabberts.com, although she is now 9 months pregnant instead of 7 months. She'd kill me if I took a new picture of her anyways.Vortan wrote:![]()
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Except post your photo! What ever will baby look like
No, the fact that nobody (really?!) uses it just means that people don't think.Saladin wrote:Yes, i know that it has changed. Though i haven't used it yet, mainly because the chance to do so is very small. As you first have to find the missiles. Then when you do you have to hope that they do not get used. Which is unlikely. The gain is also quite small with only 2 missiles destroyed in a succesful attempt per spy. And above all the chance of success is small. Even if you have 99% EFF you only have a 59% chance of success. And with the chance of a 2% EFF loss with a failure that's to low a success procentage to try it.korexus wrote:Sorry, I have to take issue with this one. Have you actulally used the sabotage option under the new system? Did you even notice that it had changed? It was useful but underated before, it's actually a very good option now. The fact that people don't use it isn't a reason to make it stronger still!Saladin wrote: Well the sabotage options are too weak right now. They never get used, so we should bolster them a bit and make them a more viable option.
So yes the fact that nobody uses it means that the option is no good.
I would suggest either increasing the chance of success and/or increase the number of missiles destroyed.
Really? Than you're not playing it right if you limit yourself to just a bottleneck.korexus wrote:Saladin wrote:Spies cost the same amount of resources to make as missiles, a 60% chance of destroying two missiles with one spy means that it takes fewer workers to knock out your opponent's bombs than to make an equivalent stock yourself.korexus wrote: Sorry, I have to take issue with this one. Have you actulally used the sabotage option under the new system? Did you even notice that it had changed? It was useful but underated before, it's actually a very good option now. The fact that people don't use it isn't a reason to make it stronger still!
korexus wrote:A lot of the time, you'll find yourself fighting over a bottleneck.
Bottlencks are good, at least they are if your strategy is better than your opponent. I like them.Saladin wrote:Really? Than you're not playing it right if you limit yourself to just a bottleneck.korexus wrote:A lot of the time, you'll find yourself fighting over a bottleneck.
Yes, unless you don't use the sab missile option for EFF and (shock, horror) use it to destroy missiles!As you said spies cost the same amount of resources as missiles. But if you choose to try and take out missiles and you get lucky enough to actually find a province that has missiles and even luckier that the other player leaves those missiles in that province for you to sabotage. Then you only have a 59% chance at best of success. Which means that only 3 out of 5 will succeed. Taking out a massive 4 missiles. But only dropping the EFF of the other player 2% and only increasing your own EFF by 5% at best. Compare this to regular spying that will give you 6% EFF drop for your opponent and 10% EFF increase to you.
If I am, it doesn't bother me. It gives me an egde over the competition. And yes, there are many games when I don't use it. But there are also many games when I don't use +LEV or +TEC. Having different options makes the game more interesting. If sabotage missiles was always the best option then it would be far too strong.[/i]You must be the only player to use the sabotage missiles option and i bet you only use it once or twice per game at best. And it wouldn't surprise me if you don't even get to use it in some games.
I keep forgetting about that!!!korexus wrote:trewqh, you don't need to use the movement orders. - Sabotage can be done long range now. Admittedly, you have a better chance short range, but even at long range spies can take out more missiles than the equivalent amount of workers can make.