GM Chris' Group 6
Moderators: Duke, trewqh, korexus
- Lardmaster
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GM Chris' Group 6
When this game kicks off you all have to go really easy on me as I have broken my hand so will obviously making some errors when entering my orders.
Question everything.
- Saladin
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For some reason when i go to this group's page all the player's names are deleted and everybody is set to quit. But the map does show the new situation after round 1.
Any idea how to fix this Chris/Rune?
Any idea how to fix this Chris/Rune?
"Never attribute to malice what can satisfactorily be explained away by stupidity."
"To speak ill of others is a dishonest way of praising ourselves."
"To speak ill of others is a dishonest way of praising ourselves."
- Saladin
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- korexus
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This is the new version of the OOP bug, I think.
Previously the system crashed just before storing the OOP, now it seems to crash before storing any of the game information, hence it thinks you are all quit, hence you're not listed as being in a game. It is interesting that some of you got the email and some didn't, that should help to pinpoint the problem.
There doesn't seem to have been any fighting during this turn, so the easiest option is for me to re-run it.
On a seperate note, AG mailed me before the turn ran and asked me to sub in Duke for Caster. Unfortunately I didn't get the email until after the turn ran, does anyone have any objections?
korexus.
Previously the system crashed just before storing the OOP, now it seems to crash before storing any of the game information, hence it thinks you are all quit, hence you're not listed as being in a game. It is interesting that some of you got the email and some didn't, that should help to pinpoint the problem.
There doesn't seem to have been any fighting during this turn, so the easiest option is for me to re-run it.
On a seperate note, AG mailed me before the turn ran and asked me to sub in Duke for Caster. Unfortunately I didn't get the email until after the turn ran, does anyone have any objections?
korexus.
With Great Power comes Great Irritability
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Well as Duke now knows our movements his turn will be influenced by ours... If caster T'was tuvver side of world map I'd have no objections either... What are the rules regarding this!?! Is it just an all ayes/nayes or is their an actual set Rule!?!...
Oh I have no objections to Duke joining I was merely thinking out loud.
Will Duke now get to issue orders/will we all have to reset our orders/do we have to duplicate our orders or start completeO a fresh?
Yes I'm a little confused here... Sorry
Oh I have no objections to Duke joining I was merely thinking out loud.
Will Duke now get to issue orders/will we all have to reset our orders/do we have to duplicate our orders or start completeO a fresh?
Yes I'm a little confused here... Sorry
- Saladin
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- Egbert
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I would be in favor of adding Duke, instead of having just another dead spot (see Duke, you're more interesting than a dead person).
However, the only way I see to allow Duke to put in orders fairly, is to rerun the entire game, including starting positions. Otherwise, Duke has a big advantage in seeing what players were planning.
However, the only way I see to allow Duke to put in orders fairly, is to rerun the entire game, including starting positions. Otherwise, Duke has a big advantage in seeing what players were planning.
"Fairy tales can come true,
They can happen to you,
If you're young at heart."
They can happen to you,
If you're young at heart."
- trewqh
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- korexus
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- Lardmaster
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- Trooper
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Sorry about the Diplomacy bit guys.
I do not make much use of my ntl mail address these days.
Better to try me at stephenbarnesuk@lycos.co.uk
I will try and chase up my mail sometime soon.
Sorry, again
I do not make much use of my ntl mail address these days.
Better to try me at stephenbarnesuk@lycos.co.uk
I will try and chase up my mail sometime soon.
Sorry, again
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