Am I wrong? No

Moderators: Duke, trewqh, korexus
But by that setup I can give out VPs for my one city rule game. As long as I can find 10 players who are willing to sign up it'll be fine.Dameon wrote:Or, I could just post the idea here, and get feedback. The only feedback I got that was perhaps against the rules was the 6-city one, and I told y'all the players could vote on it.
Which is why I've said two or three times that the post should be made before the game opens. The number of people who know in advance that they won't play in the game and care enough to try making the game go on forever so no one else can get VPs from it has to be very small indeed.Dameon wrote: I am honestly worried about a community backlash against this, if players are not playing, then why would they want the six-city rule when they can vote the eight-city rule in and make it more difficult to win the game?
Well, I guess that's a difference between us. I personally would like to see games lasting a bit longer, but I can see why you as GM might want it to finish at some point. If we're getting back to the specific case of your game then my main problem is that two players can own 6 cities later in the game without being the strongest pair. (It's possible with the 8 city rule, is far more possible here.) That would lead to a less satisfactory finish and I wouldn't discount the possibility of a cheap early victory either. I could be out-numbered in this opinion in which case I'm perfectly willing to accept the verdict of the masses, but the people who sign up for the game are likely to be biased in favour of the rules as they stand and so might not be a good representation of the community.Dameon wrote: I personally would rather not see this game run on for like 30 turns and I feel like an eight city rule would make that happen, unless somebody can figure out how to hold onto the vortex that is.
Because I'm talking about Generally, not just for Nick's game. Oh and Nick's attitude that people can't come and say something without signing up of course.Massielita wrote: No one has come and said anything against it but you and TK, and you are both in the game. Anyone can say something but no one has so why are you still making a big deal out of it.
Massielita
Well I am too lazy to edit his post.Duke wrote:Huh? What? Am I missing something? All of you that feels a 6 city win here is easy needs to have you head checked. Have you even looked at the file for this game? I'm signing up here just in spite since I predict that no one will win this until there are only like 3-4 players left and not necessarily due to the city rule.
Put me down representing VO here Nick. I need a clanmate, Bjorn? hmmm no he gets ripped before turn 3 normally. Tbert? Nope, probably in Iraq or something. Strider? Must be guiding some halflings with a ring somewhere cos I havent seen him around in ages.......I guess it has to be Aussie G once again then *sigh*
For the record, I was arround for a few of your previous X-Games. (From the castle one onwards) I just never played in any as, with the exception of Tenaria, I was still on WoK IV while you were running them. Since Tenaria's been mentioned, wasn't it won by a player building 8 cities using city and bridge magic then claiming the win? And didn't Al mention before you started the game that adding so many rules might make loopholes for an easy win? And didn't you say "I don't think it'll be imbalanced, as all new rules apply to all players"? (Hint, the answer is yes. I went and looked it up.)Dameon wrote:Chris, all I have to say is I am glad you weren't around when I was in my GMing heyday and had at least 1-2 X-games going at all times, because I have a feeling you would have bogged down the boards with nitpicky little details about rule specifics in all of them. As it was, there has never, ever been a case where a player in my X-game complained about another winning too easily (and very few complaints overall), and that's over quite a few games. Can't you just accept that I have a lot of experience at this and know what I am doing? I guess not, huh?
And this is why I said that I would prefer no form of city-rule to begin with. However, I accept that that is not the view of most of the community and carry on with my life...Dameon wrote: And ya know what? If one player with four cities loses to two with three, so what? I know that in 8-city victories there have been times when the players with 8 cities are not the clear winners by pure military strength, but they won using STRATEGY anyway.
"You've been around longer, therefore you know better. End of argument." Very convincing reasoning there. However if time since you started playing WoK is the only factor in how right you are, doesn't TK's opinion beat yours?Dameon wrote: Believe it or not, five people isn't even close to the whole WOK community, not when there's three of us on the other side already. To me, there's no clear mandate there. I'll take a vote among the players to be fair, but we clearly have different philosophies on this and I'm not sure arguing the point any further is going to do any good really.
Dameon wrote:So, Chris. How about a compromise? We could have a rule stating that PLAYERS in a X-Game are allowed to express concerns over certain rules and petition the GM to change them.