Underdog wrote:
10 players per game kinda limits it to some extent, and the speed of the games also has some limiting factors. lets face it this game is a long drag out fight, not checkers. so you have to deal with the fact that we are almost a "niche" game. .
Yes, I agree it's very much a niche activity (we must be weird

). But come on, 30-40 players out of, what?, 250 million people who use PC's ? If we were each one-in-a-million there'd be 250 of us! Even the society of enthusiasts for patchwork-quilt-making has many more active members than we do! (No, I'm not a member

, it cropped on a TV prog about people finding others with the same interests via the web.....honest). "Niche" should mean hundreds rather than thousands.
At the moment, I think that if 4 or 5 key people found a different interest and left, we'd be in trouble. That's too fragile.
I'm sure that there are people out ther if we:
A) Reach them
B) Get them to check it out
C) Convert a visitor into a triallist
D) Get most triallists to enjoy it and be retained
I'm trying to figure out where in the chain the biggest problem is. No use directing lots of people to the site if 99% of them then can't make head or tail of what they see there, and pass by.
I guess there's no way we know how many non-member visitors we get, and therefore a stab at conversion-to-trial rate?
As an ex-market-research-director, I market-researched the site a bit, just directing a couple of game-players to the site, and asking what they thought. They couldn't easily see what kind of game it was. Nor where to go on the site to find out. One got as far as list all games, but not as far as pressing on the far-right panel and actually seeing a game in progress, a map and a commentary! There was little clue as to what the game would be like, no example of it to be found easily, no introduction, no welcome, and no "how to join in". You sort of land in the middle, explore a bit, and give up. I know the site is in transition, but we've got to sort that before directing new possibles to the site. Let's assume we won't be recruiting person-to-person. In that case, the site needs to explain, welcome and encourage. I'm also an ex-ad-agency-chief, so I volunteer to draft a page to do this job, looking at it from the new visitor's point of view, if Mull will asap put a prominent tag/link on the homepage, entitled "New visitors look here!". Then we'll think of ways to recruit visitors to convert.
~ Han
There are two ways to write: Short-hand, and Long-Han'ed. ~ Han
"If you can keep your head when all about you are losing theirs"......... it's probably just that you're the last person to appreciate the enormity of the catastrophe about to