2 Postions Games

Discuss your weirdest WOK game ideas and plans here.

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Nestalawe
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2 Postions Games

Post by Nestalawe » Mon Jul 21, 2003 2:16 pm

Hey ya'll,

Has there ever been any discussions about games where players control two positions at once?

i.e. having a game with 5 players, each controlling 2 positions?

I know it would require more planning/time/effort on the players side, but not really for the GM.

Also, you would only be able to have one winner.

This may also work best with a set number of turns.

Would people think this would be too much to take on for a player? The turn around would have to be fairly long (say 1 week) and you would have to have dedicated players who would not drop out, but I think it would be an interesting one to play, and could have interesting tactics.

OR, would it be just like having five sets of clan members playing against each other?

Thoughts?
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Post by Egbert » Mon Jul 21, 2003 2:36 pm

I believe this was actually done before, probably about 1-2 years ago. Anyone remember?
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Post by ThinKing » Mon Jul 21, 2003 2:58 pm

Yep, we've been there.

I remember Underdog beating Goat Herder in the final showdown of such a game.

I think they were beginners at the time.


We are a bit limited in the number of game running. I'd rather see 10 players get a game than 5.


TK

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Post by Nestalawe » Mon Jul 21, 2003 3:14 pm

Yeah as I wrote the first post I was thinking, 'hmm, only five players in a game meansa five others miss out...'

So that is a 'thing' and at the moment there are always more players wanting to be in than there are games available...
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Post by Bjorn » Mon Jul 21, 2003 5:25 pm

Been there. Done that. It was GM Tom group 03.

http://www.angelfire.com/ny4/gmtom/group03.htm

I believe it was a beginner game, though it is difficult to think of some of the players in it as beginners. It allowed new players to try out two positions without having to wait for a full group of 10.

I don't recall having any problems with deadlines. Because it was a small group we could be pretty flexible with deadlines, but I cannot recall many turns where I did not have orders from all the players.
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Post by gm_al » Mon Jul 21, 2003 5:59 pm

Might be funny to play two positions but only be allowed to send in orders for one of them..... :roll:

And in the next turn only be allowed to send in orders for the other position. :twisted:

And so on....

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Post by korexus » Mon Jul 21, 2003 9:35 pm

Better if you didn't have to alternate as that would mean players would know when an empire would be defenceless. Instead how about if an empire could go M3 just by the player sneding orders for the other one three turns in a row. More flexible but keeping the pressure on players to get orders in on time.

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Post by gm_al » Mon Jul 21, 2003 10:06 pm

I like that. Sounds we are heading towards a nice new X-game idea !

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Post by Calidus » Tue Jul 22, 2003 1:19 am

This is an idea that I have been thinking on for a while to be my next game. I really like the twist that Al and Korexus have put on it. I will have to keep this in mind......

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