GM Wippo - New Advanced Game (#2)

WOK for Advanced Players

Moderators: Duke, trewqh, korexus

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Xarfei
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Post by Xarfei » Mon Sep 15, 2008 4:03 pm

Hey boys and girls,

there are still another 4 slots available in the second Advanced Wok game.

This game is open to everyone, including beginners (although preferably together with a more expierenced clan mate).

I encourage everyone to join!

If there are enough beginners (or people haven't played in the long time), I would be willing to design a post explaining the biggest obstacles and problems to deal with during the first couples of turns (the post would be available to everyone of course).

Xarfei


PS: Don't be afraid of Korexus! Rumours say that he has gone soft and keeps mumbling about his new strategy of staying in his home province to build the highest DEF ever to then send out a "surprise" attack with his 15 starting troops on turn 15.......

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Xarfei
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Post by Xarfei » Wed Sep 17, 2008 11:11 am

I am happy to announce that another player has joined our game:

BigJOzzy (Mercenary)

3 slots are now still available.

Xarfei

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Post by korexus » Wed Sep 17, 2008 11:54 am

Yay! And welcome back Big J. 8)

Hopefully we can kick this one off soon.
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Xarfei
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Post by Xarfei » Thu Sep 18, 2008 8:27 am

We have yet another player:

panda1812 (Mercenary)

Two slots left to fill.

Xarfei

PS: Korexus, this time I even got three application E-Mails (#1 + #3 contained name + clan, #2 was "empty", a player with no name but from "Clan Lobo")

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Post by BigJOzzy » Fri Sep 26, 2008 4:03 am

Hello everyone good to be back, can't to get into a good WoK V game again. Do we have to wait for 10 to start or can we do it with just 8?......... :)

Looking forward to it.

BigJOzzy
Mathematician is someone who knows that if three people walk into an empty room and five people walk out, then two more people need to walk in to the room to make it empty again.

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Post by trewqh » Fri Sep 26, 2008 6:54 am

Hi there!

Good to see that some of the old faces keep returning for more every once in a while!

I agree that we could start already. The longer we wait the bigger the risk of there being QUITs.
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Xarfei
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Post by Xarfei » Fri Sep 26, 2008 7:18 am

I too want to start this game asap.

However, I don't want "8" to become the standard starting number of players for an Advanced Wok game (the first game also had only 8 players).

So let this be the final call for more players:

---- Join this game ! ! ! ----

I am going away this weekend, I will probably start the game on monday or tuesday.

Btw, how often do players want the turns to run? (Currently it is once every 96h)

Xarfei

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Post by trewqh » Fri Sep 26, 2008 7:33 am

Xarfei wrote: I will probably start the game on monday or tuesday.
Sounds good to me.
Xarfei wrote:Btw, how often do players want the turns to run? (Currently it is once every 96h)
I wouldn't mind a longer deadline, but I should do fine with 96 hours.
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Post by Lardmaster » Fri Sep 26, 2008 8:32 am

I prefrer weekly for wok 5 games. Gives me longer to mess things up.
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Post by Ultyguy » Fri Sep 26, 2008 5:10 pm

I'm fine with the longer turn if that is everyone's preference. I'm also good starting with 8 if it means getting us going.

trewqh, you have any clanmates you can strong arm?

Ulty

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Post by trewqh » Fri Sep 26, 2008 5:22 pm

You mean I can't handle myself? :evil:

On a more serious note, Han is not a fan of Advanced WoK. Other players don't have time for WoK lately. But thanks for asking. :)
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Post by BigJOzzy » Sat Sep 27, 2008 9:53 am

For me right now 96 hour turn around is good, and frankly have always loved WoK 5.......but then I love the complexity of it...... :D

Can't wait to get going.

BigJ
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Post by Hryllantre » Sat Sep 27, 2008 11:21 am

A minimum of 96hrs is good

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Post by Hryllantre » Sat Sep 27, 2008 11:22 am

A minimum of 96hrs is good

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Post by Xarfei » Sun Sep 28, 2008 5:44 pm

We have a ninth player:

TBert (Valn Othar)

One more slot left!

As I will be forced to drink some alcohol with my deer colleagues on monday evening, I will start the game on tuesday.

Speed:
Majority seems to prefer 96h, Lardmaster would like it to be 7d.

Korexus, how easy is it to change the game speed?
If it is not to tricky, we could start with one turn every week and then switch to 96h after 4-5 turns.

BigJOzzy: if I don't get another player, I will have to switch you from game slot#10 to game slot#8 (Korexus said that gaps will kill the game engine), so don't be suprised if you get another E-Mail saying that you have been added.

To all GMs:
Is there anything that I need to be aware of when running turn 0?

Xarfei

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Post by trewqh » Sun Sep 28, 2008 5:51 pm

Yay, Tbert! :D
Xarfei wrote:Korexus, how easy is it to change the game speed?
If it is not to tricky, we could start with one turn every week and then switch to 96h after 4-5 turns.
One change of a value in the database, I think.
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Post by korexus » Sun Sep 28, 2008 5:54 pm

Xarfei wrote:We have a ninth player:

TBert (Valn Othar)

One more slot left!
Wooh!

[quote[
As I will be forced to drink some alcohol with my deer colleagues on monday evening, I will start the game on tuesday.
[/quote]

When did you start working with Deer?

Speed:
Majority seems to prefer 96h, Lardmaster would like it to be 7d.

Korexus, how easy is it to change the game speed?
If it is not to tricky, we could start with one turn every week and then switch to 96h after 4-5 turns.
Either timescale works for me. I can change the setting in the database if you need it. There's no GM option to swap the default mid game.
BigJOzzy: if I don't get another player, I will have to switch you from game slot#10 to game slot#8 (Korexus said that gaps will kill the game engine), so don't be suprised if you get another E-Mail saying that you have been added.
Gaps will kill the engine, but a blank player won't. You could add a player under the 'control' of the AutoGM. It wouldn't do anything (except potentially provide a haul for whoever kills it) but it would save you messing BigJ around.
[/quote]
To all GMs:
Is there anything that I need to be aware of when running turn 0?
Only that, after you have got a turn 0 you are happy with, press the 'publish turn' button or we players won't get a notification.

Thanks,
Chris.
Xarfei[/quote] :wink:
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Post by Xarfei » Sun Sep 28, 2008 7:12 pm

korexus wrote: When did you start working with Deer?
I will replace Santa this Christmas (The pay is a little better then what you get as a PhD student).

Any wishes?
korexus wrote: Gaps will kill the engine, but a blank player won't. You could add a player under the 'control' of the AutoGM. It wouldn't do anything (except potentially provide a haul for whoever kills it) but it would save you messing BigJ around.
I don't want to place an easy RIP-bonus on the map as only a few players will be able to get to it.

Xarfei

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Post by trewqh » Sun Sep 28, 2008 7:15 pm

I wish Egbert and Brykovian come back to WoK and start a new clan to heat things up. :roll:
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Post by korexus » Sun Sep 28, 2008 7:22 pm

Xarfei wrote:
korexus wrote: Gaps will kill the engine, but a blank player won't. You could add a player under the 'control' of the AutoGM. It wouldn't do anything (except potentially provide a haul for whoever kills it) but it would save you messing BigJ around.
I don't want to place an easy RIP-bonus on the map as only a few players will be able to get to it.

Xarfei
So take away all the player's stuff. Or spend ages setting up a game where everyone is equidistant from the blank player. Obviously we're now talking about things which will take longer than just swapping BigJ's player number. But you have options if you want them. :wink:
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