AP
Moderator: korexus
- SmashFace
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AP
my Ap are not increasing right now, and are stuck at 1885, if you say this is my limit, how come my resurrection would cost 1900... and if that is the case i think the AP cost of ressurection is too high to put it at the limit, so one cannot play for an entire day after one dies...
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I've been playing a game called Shaiya. (No, it's research, really! Also I found it by following a link from the WoK banners, so I'm supporting the community!) It's pretty good for the first 10 or so levels, but then the questing system gets a bit disorganised and you basically have to hope that the things you're trying to do aren't too hard...
Anyway, they have a different approach to characters dying, which I could adapt to the WoK RPG.
It would go something like this:
1) Scrap AP costs for movement. This would allow players to keep moving as much as they liked.
2) This would make AP pretty much just spell points. Allow them to be regenerated by resting, albeit slowly.
3) Also regenerate HP and AP on an hourly basis and/or in the city.
4) Possibly introduce some special attacks (Berserk, etc.) which use AP, to keep the fighters happy.
5) Resurrect does not have an AP cost, instead it knocks off 10% of your EXP. At level 1 this would mean you'd have to kill one monster to make up the loss, at level 29 this would drop you a level, at level 58 it would drop you 2 levels. Thus careless behaviour has a much more pronounced effect as you become more experienced. This could work with or without a gold cost. (Maybe with an automatic resurrect after a certain amount of time or the option to pay for resurrection now.)
Any thoughts?
Chris.
Anyway, they have a different approach to characters dying, which I could adapt to the WoK RPG.
It would go something like this:
1) Scrap AP costs for movement. This would allow players to keep moving as much as they liked.
2) This would make AP pretty much just spell points. Allow them to be regenerated by resting, albeit slowly.
3) Also regenerate HP and AP on an hourly basis and/or in the city.
4) Possibly introduce some special attacks (Berserk, etc.) which use AP, to keep the fighters happy.
5) Resurrect does not have an AP cost, instead it knocks off 10% of your EXP. At level 1 this would mean you'd have to kill one monster to make up the loss, at level 29 this would drop you a level, at level 58 it would drop you 2 levels. Thus careless behaviour has a much more pronounced effect as you become more experienced. This could work with or without a gold cost. (Maybe with an automatic resurrect after a certain amount of time or the option to pay for resurrection now.)
Any thoughts?
Chris.
With Great Power comes Great Irritability
- SmashFace
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The only problem with taking the AP cost away from movement is that I lose the one restriction I have on how much you guys can play. You'd soon be racing through levels and I'd have to keep adding new baddies and twists to the game, just to keep you happy!
I do like the exp penalty for death idea though. I think I'll add that. - Probably when the city resurrects you, but not when a friend does, to encourage teamwork.
Chris.
I do like the exp penalty for death idea though. I think I'll add that. - Probably when the city resurrects you, but not when a friend does, to encourage teamwork.
Chris.
With Great Power comes Great Irritability
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- korexus
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AP costs now down to quarter of your total (roughly 1/10 of a day's AP) however you also take a 10% EXP penalty, which can result in your level dropping.
All these penalties apply when clicking the 'resurrect me' button, not when being resurrected by another player.
Chris.
All these penalties apply when clicking the 'resurrect me' button, not when being resurrected by another player.
Chris.
With Great Power comes Great Irritability