Saladin wrote:I have to agree with Trewqh in that i don't see a reason to include the eff modifier to pop and wok.
The score gets calculated at the end of a turn, so if at the end of a turn you have 200 wok on missiles than eff has no effect on that.
Only when you get the missiles than the eff comes in to it and gets used to correctly calculate the value of the missiles.
Wok and pop always perform the same no matter what the eff is. You can't simply add the eff modifier to something that you presume will happen (like pop transformed in to armies). As at the moment of the calculation it's not the case yet.
What about my workers on SPY. During next turn, they are going to make the spies, which I will then send into your provinces to get vital info on you. Those spies will come and go within the turn so can't affect my score, but the number of workers I have making them and my EFF will decide how well I do out of it.
I'm sorry, but I just don't believe that someone with 500 POP, 200 WOK and 1 EFF is equally strong as someone with 500 POP, 200 WOK and 99 EFF. The score should reflect this.
Anyway could you explain what you mean with this part:
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* {1/2 + (TEC + 50)/800 + EFF/400}
Sure, I was borrowing from Brykovian's idea. A player is at maximum potential if he has 350 TEC and 100 EFF at this point the multiplier is 1 (yes I know your EFF stops at 99, but 100 is a much nicer value and anyway, who says?)
If you are working at less than full potential, your score will be reduced to show this, if you have a buffer (more than 350 TEC) then your score will be inflated. However the 1/2 means that no matter how low your TEC and EFF are you your score will not drop towards 0 if you have resources available. Currently EFF and TEC are equally weighted, but numbers are always up for being changed.)
Basically it stops people dropping their score by reducing EFF while they have enough TEC to buy it straight back again. (Although I have realised that with my numbers, this would actually raise the score, which isn't right. {3(TEC + 150)/5500 + EFF / 440} would make it balanced. (Please don't ask me to justify that, it just took me an embarasing 30 minutes to get the numbers...))