So. WOK V then.

Its all WOK here.

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Aussie Gaz
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tribe Info

Post by Aussie Gaz » Sun Feb 18, 2007 12:14 pm

Advanced Wok Tribes
Version 3.30.7

Number Tribe Effect
1 Quipee Teleport can be used 2 Tech Levels early
2 Ankh Momp Tech upgrades cost $20/level
3 Hobgob 2% EFF bonus per Trade Order placed
4 Miwaunez Maximum EFF loss from owned provinces is 5%
5 Selfter Troop maintenance is 2 gold each
6 El Barachmi 1 Bonus Attack (max 7)
7 Femma Tax Income increased 75%
8 Zsuk Corn consumption reduced 20%
9 Gobet
10 Tiplap
11 Gang Lufo Common Spell Power increased 50%
12 Armrissh 20% less Mining Failure
13 Peelow 40% interest on Piggy Bank
14 Shak Akash MRES filled to 100 at start of turn
15 Terrium
16 Voneva
17 Mbakku Troop upgrade cost reduced by 1/3
18 Earmithonian Double Gold & Black Diamond mining
19 Deberra
20 Mystic Ak Pop > Mag cost only 4 Pop

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Post by Aussie Gaz » Sun Feb 18, 2007 12:16 pm

Sorry don't know how to tidy the above up.

Feel free to fill in the blanks.

Is the some way to attach a Word file to a message?

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Post by Aussie Gaz » Fri Feb 23, 2007 12:53 pm

Saladin

Are we any closer to a start on a wok 5 game?

Last count was 8 players (Smashface, Lardmaster, Korexus, Hryllantre, Donut, Aussie Gaz, Calidus & Validon)

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Post by Saladin » Fri Feb 23, 2007 1:08 pm

I'll see if i can put a page together this weekend and possibly find two more players. If not we'll just start with 8 players

Before i choose the map (suggestions welcome) how about we decide what rules we want?

- 8-cities rule?
- Teleport at what tech level?
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Post by Saladin » Fri Feb 23, 2007 1:09 pm

Also which engine version should i use (and where can i get it)?
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Post by Underdog » Fri Feb 23, 2007 11:32 pm

I still have ver 3.25 which is a pretty old version. let me know if you need it. I am hoping someone else has a newer version somewhere.

OOPS I had forgotten al about that crazy updater. I am trying to update to 3.30. lets see if it works. maybe I can just mail it to you sal. I will see what happens and try to mail it to you yet tonight.
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Post by Aussie Gaz » Sat Feb 24, 2007 12:37 pm

Saladin

I have no preference in the way of maps. (I do like the kaonoughts map but a lot of people don't).

I would prefer not to have the 8 cities rule or teleporting.

Bad weather & Bridges is ok.

No players without a city - no way. (I hate this one more than any other option).

Check your email for the link to the latest version 3.30.7

Gaz

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Post by korexus » Sat Feb 24, 2007 2:30 pm

Pick a map we haven't seen for a while (I know we haven't seen any for a while, but there was a glut of dreadmorgue games, so preferably not that map.)

I'm not keen on 8 cities, but can live with it. I quite like teleports, if they're at a high tech level.

Bad luck and bridges, I prefer not but again, could cope.

No player without a city, not for the first game back...

'Southern reaches' is a map I've always wanted to try out; it has 20 cities, if we're not using any special rules for cities that might be quite fun... Alternatively, 'Middle Earth' would be nice or the original 'classical kaomaris'

I also sent you the manager link (in your private messages.)


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Post by SmashFace » Sat Feb 24, 2007 5:10 pm

i really prefer not to play kaonauts.
God of WOK

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map

Post by Calidus » Sat Feb 24, 2007 10:12 pm

I put a vote in for Southern Reaches as well. That should make for one nasty battlefield, especially with all the cities.

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Re: tribe Info

Post by korexus » Sun Mar 11, 2007 2:32 pm

Sorry, I just noticed that Gaz's list was incomplete. This info is available if you can remember the way through Al's labyrinth, so I'll post it here and save you all the effort. :D

Aussie Gaz should have wrote:Advanced Wok Tribes
Version 3.30.7

Number Tribe Effect
1 Quipee Teleport can be used 2 Tech Levels early
2 Ankh Momp Tech upgrades cost $20/level
3 Hobgob 2% EFF bonus per Trade Order placed
4 Miwaunez Maximum EFF loss from owned provinces is 5%
5 Selfter Troop maintenance is 2 gold each
6 El Barachmi 1 Bonus Attack (max 7)
7 Zsuk Corn consumption reduced 20%
8 Femma Tax Income increased 75%
9 Gobet Increases harvesting efficiency by 0.5 level.
10 Tiplap Increases woodchopping efficiency by 0.5 level.
11 Gang Lufo Common Spell Power increased 50%
12 Armrissh 20% less Mining Failure
13 Peelow 40% interest on Piggy Bank
14 Shak Akash MRES filled to 100 at start of turn
15 Terrium spy chances are an automatic 80% (unless it would be higher anyway)
16 Voneva Allows you to try 4 Spy codes per turn.
17 Mbakku Troop upgrade cost reduced by 1/3
18 Earmithonian Double Gold & Black Diamond mining
19 Deberra 50% more GCAs produced.
20 Mystic Ak Pop > Mag cost only 4 Pop
Note that the list was not fully up to date as it had 10 pop for a MAG with mystic Ak, but the basic function is right, even if the numbers shift very slightly.

Also, on the subject of Mystic Ak. You still need 40 POP to make a magician, but 36 will be 'refunded'. This means you have to have at least 40 POP in the province and you can still only make one MAG per transform...


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Last edited by korexus on Sun Jan 06, 2008 10:06 am, edited 1 time in total.
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Post by Saladin » Sun Mar 11, 2007 3:30 pm

Tribes 7 and 8 are the other way around. 8 is Femma, 7 is Zsuk.
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Re: tribe Info

Post by Calidus » Tue Mar 27, 2007 9:47 pm

Aussie Gaz wrote:Advanced Wok Tribes
Version 3.30.7

Number Tribe Effect
1 Quipee Teleport can be used 2 Tech Levels early
2 Ankh Momp Tech upgrades cost $20/level
3 Hobgob 2% EFF bonus per Trade Order placed
4 Miwaunez Maximum EFF loss from owned provinces is 5%
5 Selfter Troop maintenance is 2 gold each
6 El Barachmi 1 Bonus Attack (max 7)
7 Femma Tax Income increased 75%
8 Zsuk Corn consumption reduced 20%
9 Gobet
10 Tiplap
11 Gang Lufo Common Spell Power increased 50%
12 Armrissh 20% less Mining Failure
13 Peelow 40% interest on Piggy Bank
14 Shak Akash MRES filled to 100 at start of turn
15 Terrium
16 Voneva
17 Mbakku Troop upgrade cost reduced by 1/3
18 Earmithonian Double Gold & Black Diamond mining
19 Deberra
20 Mystic Ak Pop > Mag cost only 4 Pop
dangnabbit it all! I should have known that trouble maker Aussie Gaz would put misleading documentation for us all to use!!! Tribe #8 is not Zusk!!!! It's Femma! BAH! :twisted: (who reads what Sal has to say anyways???) :shock:
Last edited by Calidus on Tue Mar 27, 2007 9:48 pm, edited 1 time in total.

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Post by korexus » Tue Mar 27, 2007 9:48 pm

Saladin wrote:Tribes 7 and 8 are the other way around. 8 is Femma, 7 is Zsuk.
'nuff said.
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Post by Hryllantre » Wed Oct 24, 2007 12:11 pm

I don't have to search for them now :)

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Post by Nemesis » Wed Oct 24, 2007 12:48 pm

Ah well done Hryll, this will be handy info.
Korexus wrote:Bad luck and bridges, I prefer not but again, could cope.
Now HE sounds like Dameon!

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Post by Hryllantre » Mon May 05, 2008 7:45 pm

bump

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Post by Hryllantre » Wed Oct 01, 2008 2:37 pm

BigJ here's the list of tribes

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