New WOK5 (X-)game, anyone?

Discuss your weirdest WOK game ideas and plans here.

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Which game would you prefer?

1)Standard WOK5 game
0
No votes
2)"Standard" X-game
1
14%
3)Neptune's Island
2
29%
4)Two Islands
1
14%
5)Heaven and Hell
1
14%
6)My own bo kickass yo idea!
1
14%
7)I don't won't to join a game run by GM Wippo, he is not very nice!
1
14%
 
Total votes: 7

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Xarfei
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New WOK5 (X-)game, anyone?

Post by Xarfei » Sat May 07, 2005 5:48 pm

I justed finished my first game as a GM and I wouldn't mind starting another one if there is a demand for a game.
I don't care too much which map/game I run so here is a list of options:

1)Standard WOK5 game. No special rules, i.e. any standard WOK5 map, random starting position, random tribe+spell.

2)One of the classical WOK5 maps in combination with any of the following "X" rules:
- Players start in a city
- No player without a city
- Players get to choose their starting spell, tribe, AIM (of the starting province)
- No sharing allowed, only SOLO wins possible
- You can only share the game with your clanmate, if he dies you have to solo. Players
who can't find a clanmate who wants to play can pick any other player who will count as his clanmate with respect to this rule
- No tribe bonus. Everyone starts with the same tribe (one the GM will chose, one that gives a really crappy bonus) and tribes cannot be changed, i.e. not allowed to change your own tribe and TRIBETURNER spells also not allowed
- Or everyone starts with a tribe of their choice which cannot be changed during the game
- A game where NAP breaking is allowed. Basically the idea is that no one should sign NAPS with anyone. Since this cannot be prevented by the GM, breaking NAPs is allowed and no one should complain in the Forum if someone breaks a nap with him since NAP breaking is part of the X-game and he should not have signed NAPs in the first place.

3)Neptune's Island:
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... sland.html

Suitable X-rules for this map
- All players start in a mountain city.
- The AIM of that province is set to MINING, the province has 50 workers to begin with, everyone starts with the Armrissh tribe (mining failure reduced by 20%) and gets 200 gold coins in the bank account.
- Ports:
TECH level 7: You can attack and GCA neighbouring ports
TECH level 10: You can attack and GCA all ports
(TECH level 15: Teleport)
- All players start with the same spell(s) (e.g. 1 Shield, 1 Wallbreaker, 1 Party)
Possibly: No player without a city

4)Two Islands:
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... lands.html

Suitable X-rules for this map
- All players start in a city.
- Clanmates start on different islands
- You can only share the game with your clanmate (as described above)
(- Alternatively both islands treated seperatly, i.e. 2 seperate games, winner of each island gets 1.5VPs)
Ports:
TECH level 5: You can reach neighbouring ports
TECH level 8: You can reach all ports on your island
TECH level 12: You can reach all ports
TECH level 15: Teleport

5) Heaven and Hell
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... dHell.html

This map/game is originally Korexus idea but since he won't be running any games in the near future I decided to offer this map as well.

Rules for this "XXX-Game":
- Only 9 players who start in the 9 outer cities.
- Heaven, Hell and the central city are controlled by the Gods (i.e. the GM).
- Hell connects to all cities, but Hell can only be attacked or GCAed from the central city. Every turn, GCAs will be fired from Hell at seven cities on the map (players with the top 7 scores will be targeted). This can only be prevented by owning one of the "Temple" provinces on the map
- Heaven connects to the central city and to all "Temple"-provinces. Unlike Hell, Heaven can be attack from all its neighbours (But Heaven is even more heavily defended than Hell since it is easier to get into Hell than Heaven).
Note: As you might be able to see, the rules for the above Game are not fully developed yet. Should there be enough interest in this game then I will develop and outline the rules fully. The above rules are just meant to give a rough idea of what the game would be like.

6)<Insert your own idea here>

Anyone who is interested in a game, just post your opinion. The "suitable rules" stated for the last three games are not definite, i.e. fell free to point out those that you don't like or those that you would like to see included.

GM Wippo

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Post by Donut » Sat May 07, 2005 6:24 pm

I love the Two Island map and game idea. Not a fan of the No Player without a city rule (although it did work pretty nicely for 10 Kingdoms) and I also kinda don't like only allowing a victory with a certain person. I think that it would end up screwin someone.

Whatever you decide... I'm in. I'm ready to start my WOK5 winning streak.
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Post by Allister Fiend » Sat May 07, 2005 8:35 pm

Donut wrote: I'm ready to start my WOK5 winning streak.
:oops:
Oh no!!! I'm out of those important papers.......

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Post by korexus » Sun May 08, 2005 10:55 am

I'd vote for Neptune's Island but not with 'no player without a city'. The only reason that worked in 10 kingdoms was because no one could attack other players for the first few turns so everyone could build up defenses first...

If I run Heaven and hell, it probably won't be till next academic year, but I have definite plans for that map. :twisted:


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Post by Duke » Sun May 08, 2005 6:41 pm

I'll have to get back to you. Right now I am laughing so hard at Donuts upcoming "winning streak"
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Post by Donut » Sun May 08, 2005 8:22 pm

I hate you guys so much...
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Post by Dameon » Sun May 08, 2005 9:13 pm

I don't like any X-Game that reduces the amount of diplomacy involved, so out of the three I'd have to go with heaven and hell as the best option. I'm also never going to play or run a game with the no-city rule again after the Sanborn debacle, I learned my lesson from that. I guess my opinion is purely academic here though as I won't be able to join any more games until August at the earliest anyway....that should help Donut start his win streak, at least. 8)
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Post by TK » Sun May 08, 2005 10:41 pm

Donut wrote:I'm ready to start my WOK5 winning streak.
1 win = streak? :lol:

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Post by Duke » Mon May 09, 2005 6:01 am

:shock:

He won something?
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Post by Saladin » Mon May 09, 2005 9:41 am

No no TK won and to save some time he decided to split it with Donut. :P
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Post by TK » Mon May 09, 2005 11:44 am

:lol:

Well, I did have double his score.... :wink:

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Post by Duke » Mon May 09, 2005 12:13 pm

Ah, I knew it. It just didnt sound right.
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Post by Xarfei » Mon May 09, 2005 1:36 pm

Well, at least Donut managed an amazing comeback after being nearly dead from fighting Smashface.

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Post by Donut » Mon May 09, 2005 1:56 pm

Thank you Hippo... and I think it was I who carried TK :lol:

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Post by Duke » Mon May 09, 2005 5:36 pm

To be nearly dead after a fight with Smashface isnt something you should be bragging about. :wink:
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Post by Xarfei » Tue May 10, 2005 5:32 pm

Here is another idea for a X-game (can't remember whether I, Korexus or TK came up with this one orginially):

8 players enter only. First round each player gets randomly paired up with another player. All 4 pairs are placed on separate identical but completely unconnected islands.
The aim of every player is to Rip the other player on his island in which case the player will proceed to the next round. Second round is exactly the same except of course there are only two pairs. Third and final round leaves only two player who battle for the victory. Either the winner gets awarded 3 VPs or, this would require special permission, the winner gets 2VP and the runner-up gets 1VP.

This game completely removes any diplomacy / naps etc from the game (which some players might not like), but this allows for very short turns, e.g. one every two days.

Xarfei

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Post by korexus » Tue May 10, 2005 8:18 pm

Xarfei wrote:Here is another idea for a X-game (can't remember whether I, Korexus or TK came up with this one orginially):
You did.


I'm still not keen on this one to be honest...
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Re: New WOK5 (X-)game, anyone?

Post by Undertaker » Tue May 10, 2005 8:31 pm

Xarfei wrote:A game where NAP breaking is allowed. Basically the idea is that no one should sign NAPS with anyone. Since this cannot be prevented by the GM, breaking NAPs is allowed and no one should complain in the Forum if someone breaks a nap with him since NAP breaking is part of the X-game and he should not have signed NAPs in the first place.
NAP breaking is allowed in every game as there are no penalties for doing so.
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Post by Xarfei » Tue May 10, 2005 9:24 pm

Of course NAP breaking is allowed but if you do it and other people hear about it then of course you will have trouble getting people to NAP with you in the future.

However if you break a nap in a game where this is specifically allowed and part of the X-game rules (i.e. you are not meant to have NAPs anyway) then breaking a nap should not harm your reputation at all.

It was just a random idea anyway....

Xarfei

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