Post
by Xarfei » Thu May 05, 2005 7:09 pm
GAME OVER!
TK and Donut walk home with 1.5VPs each.
Report:
Dameon got jumped on by Raw and TK and not surprisingly was taken out early. Smashface suffered the same fate as he was unable to withstand the combined effords of LF and Donut.
After this things calmed down a lot. It wasn't until turn 14 (!) that another player got Riped (Nesty; Massie also went M-3). During those >10 turns of peace most people were struggeling with their economy due to the extremely bad weather during the first 15 turns or so (certainly the worst weather I have ever seen in a Wok5 game).
During this period of peace, Korexus heavly bombarded LF with CROPHELL and CORNSTEAL spells thereby completely crashing his economy (EFF down to 1%) despite Donuts help. Fredo later managed to recover but never really had any significant impact on the game after this (missed a lot of turns and went M-3 on the last turn).
Shortly after Nesty was Riped, Raw attacked TK, which apparently involved some NAP-breaking, but only the players involved really now what went on behind the scenes.
TK managed to beat Raw and at the same time Korexus managed to quickly Rip TK's clanmate, Allister Fiend.
This left TK, Korexus, Donut and LF. Donut and TK allied and Riped Korexus within a few turns.
GMs Comments:
This game was slightly unusual due to the long period of peace were everyone was trying to run an economy under difficult conditions (bad weather). Only three players managed to get a TECH level higher then 7 during that time. Donut and Korexus via using the Femma/Peelow tribe combination, and TK via running a good economy.
Due to the shortage of corn a lot of players struggeled to feed their POP and subsequently failed to pay their troops. This was one of the first games were not paying your troops stops you from upgrading them. This new rule certainly had an impact since several players accumulated around 400-700 wood without ever being able to use it. Similarly another player managed to level his troops well for a couple of turns but then his economy crashed and rapidly lost the troop level he had previously gained.
I personally like the new penalties for not paying your troops since upgrades and leveling (the two major ways to increase army strength) are both effected. Of course there are loop holes such as saving up wood and then just paying your troops for one turn, but this still is likely to cause stock limit problems.
Anyway, I like the recent changes to WOK5 (also including making tribe changing cheaper) and I am looking forward further improvents (TK, Dameon, Al, what happened to the "focus" group???).
Bugs:
I noticed two minor bugs:
1) according to the manual, you can have a maximum of 9999 gold in your account. However, three players managed to get more than 9999 (Donut had 31410 gold in his account at the end of the game). I don't think this bug matters too much, but either the bank account needs to max out at 9999 gold or the manual needs to be changed.
2)I noticed that in some case, provinces (in the province data section) that contained no troops of any kind (no armies, upgrades, creature) had a level of above 1.000, e.g. 5.117.
Thanks again for everyone who played, I enjoyed GMing this game despite the slow progress between turn 4 and turn 14.
GM Wippo