EWOK - Alpha Test 0.3
Moderators: Duke, trewqh, korexus
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- korexus
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- Aussie Gaz
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- trewqh
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If you want to rerun for my sake only, then let's not rerun, I'd rather go on.
TR:
Starting from my second attack till the very end of the TR excluding the parts that show what is in a province (after I took one and the status at the end of my TR) and the fighting/dicerolling part of attacks. The 'funny' parts are bigger and centered as if intepreted as some header autoformatting?
I'm using Opera 9.23, but I don't see how this could be the reason since neither the Standard WoK TRs or the TR from last turn in this game were ever displayed in this way.
TR:
Starting from my second attack till the very end of the TR excluding the parts that show what is in a province (after I took one and the status at the end of my TR) and the fighting/dicerolling part of attacks. The 'funny' parts are bigger and centered as if intepreted as some header autoformatting?
I'm using Opera 9.23, but I don't see how this could be the reason since neither the Standard WoK TRs or the TR from last turn in this game were ever displayed in this way.
trewqh
the gleefully aggressive Vulking
the gleefully aggressive Vulking
- Aussie Gaz
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- korexus
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- Aussie Gaz
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Turn 2 Marketplace (didn't print for some reason)
SLOT Amount #ID ITEMS, SPELLS & POTIONS PRICE(1) SELLER
===============================================
11 1 51 Corn 111 BigJOzzy
12 1 51 Corn 111 BigJOzzy
13 1 51 Corn 111 BigJOzzy
14 1 51 Corn 111 BigJOzzy
15 1 51 Corn 111 BigJOzzy
16 1 51 Corn 999 Brykovian
17 1 51 Corn 999 Brykovian
18 1 51 Corn 999 Brykovian
19 1 51 Corn 999 Brykovian
20 1 51 Corn 999 Brykovian
21 42 51 Corn 8 Trewqh
22 42 51 Corn 9 Trewqh
23 42 51 Corn 10 Trewqh
24 42 51 Corn 11 Trewqh
25 42 51 Corn 12 Trewqh
===============================================
Will try and fix this before next turn runs.
SLOT Amount #ID ITEMS, SPELLS & POTIONS PRICE(1) SELLER
===============================================
11 1 51 Corn 111 BigJOzzy
12 1 51 Corn 111 BigJOzzy
13 1 51 Corn 111 BigJOzzy
14 1 51 Corn 111 BigJOzzy
15 1 51 Corn 111 BigJOzzy
16 1 51 Corn 999 Brykovian
17 1 51 Corn 999 Brykovian
18 1 51 Corn 999 Brykovian
19 1 51 Corn 999 Brykovian
20 1 51 Corn 999 Brykovian
21 42 51 Corn 8 Trewqh
22 42 51 Corn 9 Trewqh
23 42 51 Corn 10 Trewqh
24 42 51 Corn 11 Trewqh
25 42 51 Corn 12 Trewqh
===============================================
Will try and fix this before next turn runs.
- trewqh
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- Aussie Gaz
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- korexus
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I guess I'll fix that one then.trewqh wrote:Minor stuff:
In MINOR movements the saof says:
[xx] Number of units to move (01-30), OPTIONAL. IF OMITTED FULL 60 UNITS WILL BE MOVED.
You know, I'm trying to write a script that will let you guys generate pictures of yourselves with all your cool stuff. You'd think I'd get a couple of days without all this other stuff being dropped on me!
Chris.
With Great Power comes Great Irritability
- Aussie Gaz
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Turn 3.
Guys - for whatever reason (probably my fault) turn 2 looks like it reran and then turns 3 and 4 ran.
I cannot undo the rerun of turn 2 (pretty sure Korexus cannot either).
If anyone was badly affected by this I apologise and hope you wish to keep playing.
If there are minor things that I can adjust before the next turn runs please send me an email and I will try to do that.
Gaz
ps I will extend the due date by 48 hours
Guys - for whatever reason (probably my fault) turn 2 looks like it reran and then turns 3 and 4 ran.
I cannot undo the rerun of turn 2 (pretty sure Korexus cannot either).
If anyone was badly affected by this I apologise and hope you wish to keep playing.
If there are minor things that I can adjust before the next turn runs please send me an email and I will try to do that.
Gaz
ps I will extend the due date by 48 hours
- korexus
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A re-run can't be undone, short of repeated further reruns to try and get everything right. Not worth it in a normal game and certainly not worth it in a test run. It would be worth working out what went wrong so we can try to ensure it doesn't happen again, but that's about all we can do. I say, play on!
Chris.
Chris.
With Great Power comes Great Irritability
- korexus
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- trewqh
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Not really self-explanatory. I assume this means trying to learn about the Troops there failed not that there are no Troops that that could be seen. I'd suggest "I was unable to learn anything about Troops or their Basic Level".I cant see any Troops or their Basic Level
Btw, is it possible to get info that there's 0 of each kind of Troops and still get the info that the LEV of those 0 Troops is 1.000?
trewqh
the gleefully aggressive Vulking
the gleefully aggressive Vulking
- Aussie Gaz
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trewqh wrote:Not really self-explanatory. I assume this means trying to learn about the Troops there failed not that there are no Troops that that could be seen. I'd suggest "I was unable to learn anything about Troops or their Basic Level".I cant see any Troops or their Basic Level
Btw, is it possible to get info that there's 0 of each kind of Troops and still get the info that the LEV of those 0 Troops is 1.000?
The wording is as per the original wok5 and means exactly what it says. Your spy can't see any troops but it does not mean that there are none around.
Answer to your question is yes.
- korexus
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We should probably get everything as per WoK V first, then we can discuss how stuff could be changed to make it better. I agree that Al's wording was not always clear, but it'll do for now.
Side note: It's very hard to be sure that something isn't there (maybe you just can't see it because of the good-counter espionage). Would it be more fun if the failure and saw 0 results gave exactly the same feedback?
korexus.
Side note: It's very hard to be sure that something isn't there (maybe you just can't see it because of the good-counter espionage). Would it be more fun if the failure and saw 0 results gave exactly the same feedback?
korexus.
With Great Power comes Great Irritability
- Aussie Gaz
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