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EWOK - Alpha Test 0.3

Posted: Fri Aug 17, 2007 11:38 am
by Aussie Gaz
Test game is set up. http://www.kaomaris.com/phpNuke/modules ... 373#action

Current players are Trewqh, Nestalawe, Lardmaster, TBert & Nemesis.

The game is not for VP's (only bragging rights).

I would appreciate feed back on all aspects of the turn reports (formatting, colours, line spacings etc).

Posted: Mon Aug 20, 2007 1:07 pm
by Aussie Gaz
Brykovian takes the 6th spot.

Posted: Mon Aug 27, 2007 1:52 pm
by Aussie Gaz
BigJOzzy takes number 7.

Duke takes number 8.

Posted: Tue Aug 28, 2007 7:11 pm
by Hryllantre
I've played once before and wasn't the 1st to die in fact I outlived 2 players. Moving swiftly on I've applied to join as every game needs a whipping boy (steady), but I'll understand if the GM whats VET's only...

Posted: Tue Aug 28, 2007 7:18 pm
by korexus
Well, I'm back, plus internet. I guess I should fill a slot...

Posted: Tue Aug 28, 2007 8:03 pm
by trewqh
Hryllantre wrote:I've played once before and wasn't the 1st to die in fact I outlived 2 players. Moving swiftly on I've applied to join as every game needs a whipping boy (steady), but I'll understand if the GM whats VET's only...
I don't think so. We've been waiting long enough.

And good job, kor! :)

Posted: Wed Aug 29, 2007 12:21 pm
by Duke
What is different with this game anyway?

Posted: Wed Aug 29, 2007 1:41 pm
by Aussie Gaz
Hryllantre and Korexus sign in to fill the group.

Please ignore any emails you may recieve with turn reports for this game until I advise otherwise.

I am actually having difficulties running turn 0 as the engine keeps trying to place some of you next to each other. ( A bit like the WOK Defenders of the Earth story Duke posted).

Korexus - Any Ideas why the code is doing this?

Posted: Wed Aug 29, 2007 3:32 pm
by Aussie Gaz
Ok. Map issues fixed.

Welcome all.

This is the first run of EWOK on this map (that was where the problem occurred) so look out for possible errors in the ini file as we go along.

Ewok (and the wok4 online program) use modified (rewritten) versions of the old ini files and there may be typos. ( I don't think there wll be but you never can be 100% sure).

As stated earlier, this game is not for Vps but is really the last test before Ewok goes fully online. All aspects of the turn report layouts can still be modified (with a bit of worK), colours and highlights can probably be added also. Bear in mind that some things may not come out very well in the text version of the turn report. (Does anyone still use the text version ?).

All ideas/suggestions welcome (just don't expect them all to make it into the final version. :)

Posted: Wed Aug 29, 2007 8:57 pm
by trewqh
Aussie Gaz wrote:As stated earlier, this game is not for Vps but is really the last test before Ewok goes fully online.
Does that mean vets will go easy on the noobs? :P

Posted: Thu Aug 30, 2007 12:04 pm
by Duke
Yes, I'll be gentle with you :twisted:

Posted: Thu Aug 30, 2007 12:28 pm
by Aussie Gaz
Players - Please check your emails. I am about to send through the starting POP information and the current Tribe information.

:D

Posted: Thu Aug 30, 2007 3:51 pm
by Duke
Sweeeeeet! That tribe stuff is long gone for me. To be honest, I didnt even realize it was a WOK5 game I signed up for until I got the TR :oops:

Posted: Thu Aug 30, 2007 4:17 pm
by trewqh
Duke wrote:Sweeeeeet! That tribe stuff is long gone for me. To be honest, I didnt even realize it was a WOK5 game I signed up for until I got the TR :oops:
Somehow... it makes sense. :D

Posted: Thu Aug 30, 2007 5:52 pm
by Duke
lol

Posted: Sat Sep 01, 2007 8:04 am
by Duke
Might have found a bug. I guess I emailed everyone but if I missed someone I am posting it here as well.

Order inputted in the AOF are being resetted from the movementphase and down after you press the "send orders" button.

Posted: Sat Sep 01, 2007 9:28 am
by korexus
The orders are being added to the database properly, just not displayed again when you reload the SAOF. No orders have been lost. I'll see what I can do about the display.

Chris.

[edit] fixed it. [/edit]

Posted: Tue Sep 04, 2007 4:27 pm
by trewqh
1. My TR looks funny. :P Some parts are in bigger font than the usual and... centered?!?

2. The engine doesn't accept (or warn about using) lower case letters in the orders.

Posted: Tue Sep 04, 2007 4:59 pm
by korexus
I'll put a strtoupper command in somewhere for #2

Chris.

Posted: Tue Sep 04, 2007 5:04 pm
by korexus
The marketplace gets slightly confused by malformed orders.

Code: Select all

>> ORDER [12][5][00][00][060] <<
You wish to sell 0 units of 
You put 1 for 60 Gold Coins each on the Marketplace.
The 1 Units go into Slot 5 of the Buylist
Nothing was put on the market, so no big deal, but I guess the engine should say it is rejecting the order.


korexus.