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Posted: Fri Mar 21, 2008 8:30 pm
by korexus
When I first assigned levels to monsters, I did it purely pased on their PATT and PDEF as combat was pretty much all that worked back then. Now monsters can cast spells, poison, disease, paralyse, drain and stone you, as well as breathing fire and cold, spitting acid and stealing your stuff.

The monster levels should really reflect these fun new options so I'm curious how much players think these abilities should affect the level of critters. (Higher level monsters will be worth more gold and exp and only be found further out. Nothing else is affected changing the level.)