(Assuming Duke isn't in my game and going to kill me in 2 turns again.

-Bryk
Moderators: trewqh, korexus, Hannibal
Make it an all-Scholar thing and drape it all in velvet and walk around in soft pink rabbit slippers saying nothing but nice things to eachother.Brykovian wrote:Can it be an all-Scholar affair? If so, I'll play in it.
(Assuming Duke isn't in my game and going to kill me in 2 turns again.)
-Bryk
You're just jealous because we play in a civilised manner!Duke wrote: Make it an all-Scholar thing and drape it all in velvet and walk around in soft pink rabbit slippers saying nothing but nice things to eachother.
You'll last about 30 turns in a game played by sleepy Scholars. Biggest fear is to go M-3 due to forgetting about the whole thing even taking place.
Does that mean there has to be an exception to that rule too? If so, what is it?Got to have the one exception to every rule.
Agreed. Real life doesn't always give me the leeway I need to get my turns in on a tight time schedule. (Kids) Playing at a more relaxed pace suits me in duels.Duke wrote:I like the Duel-system when things can go at the pace that fits all players. I say we start off with the current system when the game waits for all to press the button and if that doesnt work we discuss what to do then.
I do have sympathy with your point, Tinker, and I agree that revealed-increasing bidding would be a more perfect reflection of "market-value" of each position. But it has its own problems; effectively what you said at the end: Painfully long time it would take to do anything else!Tinker wrote:Regarding the Bid System:
I'm a bit put off by the bid being a silent auction with a single bid. In our Trinity startup there is one position that looks to be superior, but I have no idea how much I need to bid to get that position. Everybody is guessing at the "market value" of a start position and I don't think anybody has a good feel for what a superior position is worth.
I think it would be much more fair -- and fun -- if we could have a more traditional auction for each position, with open bidding taking place in turns. I assume we're going with a one-bid silent auction because of the (perhaps painfully long) time it would take to do anything else?
Needless because I've never seen a duel where it wouldn't be interesting to play from both sides. Complicated because of the amount of time people seem to spend trying to explain it...hannibal wrote:BTW, Kor, is this the right place? Why do you say bidding is needless? And are you sure you find the current system complicated?![]()
![]()
![]()
I havent read this thread close enough to understand how I bid but I dont even care so put me down for an official 0.hA<b>n</b>n<b><i>i</i></b>Ba<i><b>L</b></i> wrote:Meanwhile, as if to underline the point .... For Trinity#01, I have bids in from one player (Hryll), but not yet from the other two, Yond or Duke ...
We can't start or submit orders till bids are in, and therefore start-positions decided. Don't worry about the Robos being strangely reluctant to press Ready - they will be sorted by the time you tell me your bids and I tell you your starts, it doesn't affect your bids and starts.
So, time to get your bids in, Yond and Duke. Reminder: it is in the form of TWO bids from each player: what Pop you bid for your First choice, AND, in case you don't get your first choice, what Pop you bid for your second choice. You only pay for successful bids. If you don't care on first, or don't mind on second-choice, pls state that as a bid of zero, rather than telling me you don't mind.
OK? Any questions?
Han
Duke is officially a zero!Duke wrote:put me down for an official 0