MAP BUG OR SOMETHING

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Vortan
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MAP BUG OR SOMETHING

Post by Vortan » Mon Jun 18, 2007 5:31 pm

Okay korexus, server going down may be to blame for this Caribbean map me v tbert. Check this out.


Robo Red - province 58 top left takes province 21 bottom right AND
Robo yellow - province 11 middle takes province 3 top centre.


:shock:

Since when did the Robo's get Teleportation Tech?????
Now WHY did it do THAT!

If at first you don't succeed - give up and have a coffee!

Yes I am on the transplant list for a new sense of humour!

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Post by Vortan » Mon Jun 18, 2007 5:39 pm

Just noticed an additional BLOOPER.

Robo Grey province 5 attempts to invade province 1 but is repelled. Just the small matter of the province in the middle.
Last edited by Vortan on Mon Jun 18, 2007 5:53 pm, edited 1 time in total.
Now WHY did it do THAT!

If at first you don't succeed - give up and have a coffee!

Yes I am on the transplant list for a new sense of humour!

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Post by TBert » Mon Jun 18, 2007 5:51 pm

Hehe... he... that's pretty funny.
pro libertate eos occubuisse - "they died for liberty"

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Post by Vortan » Mon Jun 18, 2007 5:54 pm

Shush ... its edited now they'll never know!
Now WHY did it do THAT!

If at first you don't succeed - give up and have a coffee!

Yes I am on the transplant list for a new sense of humour!

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korexus
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Post by korexus » Mon Jun 18, 2007 5:55 pm

Hmm, interesting. I wonder how that happened. If the neighbours were mis-set, some of your attack orders would probably have failed, so it could be something even less likely...
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Post by TBert » Mon Jun 18, 2007 6:21 pm

Is it an error in the .ini file? If so, can't it just be fixed and the turn re-run?

I can see how none of these would have been noticed, since no player in their right mind would try any of those attacks.
pro libertate eos occubuisse - "they died for liberty"

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Post by korexus » Mon Jun 18, 2007 6:25 pm

It appears that the neighbours table has the data for two maps. I'm deleting the offending entries now, but it's taking some time.

This could be the start of a fun x-game idea though...

Chris.
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Post by Vortan » Mon Jun 18, 2007 6:25 pm

That will suit me too. Although ... that said ... start again !!!! I need more POP !!! :lol:

What do I mean :lol: I'm serious here ... you know you have a problem when you don't even take yourself seriously :!:
Now WHY did it do THAT!

If at first you don't succeed - give up and have a coffee!

Yes I am on the transplant list for a new sense of humour!

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Post by TBert » Mon Jun 18, 2007 6:28 pm

Korexus, I had an X-Game idea as soon as I saw the turn. Instead of being all orderly, the bots would attack one random province anywhere on the map. But making an ini where every province could attack every other province would probably take forever.
pro libertate eos occubuisse - "they died for liberty"

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Post by korexus » Mon Jun 18, 2007 6:42 pm

Mapfile edited, the turn can be re-run whenever. I've almost certainly made a mistake while doing that, so keep your eyes open.

Tbert, the easy way for doing the X-game would be for me to remove the neighbour check for robos in a specific game. We'd probably want some structure behind the attack though, not completely random...


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Post by Vortan » Mon Jun 18, 2007 6:46 pm

The thought of Renegade Robo and the Teleporting Terror Troops is enoughto strike fear in anyones heart.
Now WHY did it do THAT!

If at first you don't succeed - give up and have a coffee!

Yes I am on the transplant list for a new sense of humour!

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Post by Saladin » Mon Jun 18, 2007 8:18 pm

Hehe...i asked the exact same question of Korexus earlier tonight. A map where all provinces border all other provinces. Then there's no excuse if you don't win!
"Never attribute to malice what can satisfactorily be explained away by stupidity."

"To speak ill of others is a dishonest way of praising ourselves."

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