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Duel HH bug fixed.

Posted: Sat Jun 16, 2007 9:02 am
by korexus
I found it, I zapped it. GMs can now set the head hunting limits to any value they like in Duel games. The number on the form is the number of turns of safety, so no one will be able to attack home provinces until the turn after the value you enter.

As with all the optional settings, please don't change values just for the sake of it. The defaults have been carefully thought through and should work for most games...


Chris.

Posted: Sat Jun 16, 2007 9:12 am
by trewqh
Yay! :mrbanana:



Good job, Chris!

Re: Duel HH bug fixed.

Posted: Sat Jun 16, 2007 12:17 pm
by Brykovian
korexus wrote:As with all the optional settings, please don't change values just for the sake of it. The defaults have been carefully thought through and should work for most games...
So, the "turns of safety" defaults are set to "1" for normal games, and "2" for Duel games?

-Bryk

Posted: Sat Jun 16, 2007 2:05 pm
by korexus
Not yet, but that is now quite close to the top of my list of things to do.

Hopefully, selecting Duel will run some javascript which sets various options without the GM needing to do anyything. Also, it will give a radio for which type of duel game.


Chris.

Posted: Sun Jun 24, 2007 6:02 pm
by Vortan
ARGHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Once again Vortan finds his cunning plans foiled by the Duel-Lite not playing ball - See Vortan v Saladin - VortanB is NOT and never will be NAPped with SaladinA!

This is several games running and it is getting a touch tiresome now.

Posted: Sun Jun 24, 2007 6:05 pm
by korexus
The database had reset this game to full. That should not have happened.

Chris.