Duel HH bug fixed.

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korexus
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Duel HH bug fixed.

Post by korexus » Sat Jun 16, 2007 9:02 am

I found it, I zapped it. GMs can now set the head hunting limits to any value they like in Duel games. The number on the form is the number of turns of safety, so no one will be able to attack home provinces until the turn after the value you enter.

As with all the optional settings, please don't change values just for the sake of it. The defaults have been carefully thought through and should work for most games...


Chris.
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trewqh
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Post by trewqh » Sat Jun 16, 2007 9:12 am

Yay! :mrbanana:



Good job, Chris!

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Brykovian
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Re: Duel HH bug fixed.

Post by Brykovian » Sat Jun 16, 2007 12:17 pm

korexus wrote:As with all the optional settings, please don't change values just for the sake of it. The defaults have been carefully thought through and should work for most games...


So, the "turns of safety" defaults are set to "1" for normal games, and "2" for Duel games?

-Bryk
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korexus
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Post by korexus » Sat Jun 16, 2007 2:05 pm

Not yet, but that is now quite close to the top of my list of things to do.

Hopefully, selecting Duel will run some javascript which sets various options without the GM needing to do anyything. Also, it will give a radio for which type of duel game.


Chris.
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Post by Vortan » Sun Jun 24, 2007 6:02 pm

ARGHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Once again Vortan finds his cunning plans foiled by the Duel-Lite not playing ball - See Vortan v Saladin - VortanB is NOT and never will be NAPped with SaladinA!

This is several games running and it is getting a touch tiresome now.
Now WHY did it do THAT!

If at first you don't succeed - give up and have a coffee!

Yes I am on the transplant list for a new sense of humour!

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Post by korexus » Sun Jun 24, 2007 6:05 pm

The database had reset this game to full. That should not have happened.

Chris.
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