Ok, onto Mr.Mystery Phred.
First off. Cudos on not taking my comments on your ideas personally. Some people here freak out if they get critizised. I admire your caracter when you even thank me for replying. Keep it up!
Ok, let me reply on some things here.
This does exist in WOK5. Does anyone use it? I've never seen it. Even though it sucks when it happends, it is still great that a knife in the back is a possability. You have to calculate the odds on a "ally" to turn on you. I'd hate to actually KNOW that they cant.phred wrote:Most fights on the boards are through NAP breaking and mis-understood alliances. Many people have left because of it. If there was an inbuilt alliance system --- let's say I offer an alliance to a couple of players, if they take up my alliance request then I don't have to worry about them and I know they can't attack me, but if they don't accept my request, then we consider ourselves at war.
I buy what you are saying but to me the changes or "improvements" you are suggesting are simply too harsh. To me they, as I said, kill the soul of the game.But it doesn't hurt to tinker from time to time if it improves the game and attracts/retains more people than it does now. I'm not necessarily talking about changing WOK4 or 5, perhaps it's for sometime in the future with WOK6 or 7
Anyway, we are drifting off from the actual subject of recruitment to enchancements of the game itself. Like a TV preacher I would like to say "Lets stay on the path folks!"