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GM Takers Group 08!

Posted: Sun Jun 08, 2003 4:29 pm
by Undertaker
:army: Here we go http://gmtaker.mich1hosting.net/group08.htm :army:


Before anybody asks why not WOK 5, I want try to have one WOK 4 & one Wok 5 game running.

Enjoy.

Posted: Sun Jun 08, 2003 6:27 pm
by Raw
That's Funny!

I just chose that map as the mystery map for my new group 5 :).

-Ryan

Posted: Sun Jun 08, 2003 7:22 pm
by trewqh
Raw wrote:That's Funny!

I just chose that map as the mystery map for my new group 5 :).

-Ryan
It wasn't really a mystery if you checked the link to the POP file :D

trewqh

Posted: Sun Jun 08, 2003 7:35 pm
by Raw
That was my little hint to those who may have been curious :)!

Posted: Mon Jun 09, 2003 12:54 am
by Polymorphic
Ow, disturbing background, ow...

..or maybe it's just the time?

Posted: Mon Jun 09, 2003 11:32 am
by Dameon
I hate that I am like the only GM that actually ENJOYS running WOK 5 games. I mean, they fill as quickly as WOK 4 games, and yet for some reason there are twice as many WOK 4 games as WOK 5 games open. Not that I object to Taker's personal status quo or anything there, but I would like to ask GMs to just consider the number of games of each type running before they choose what they are going to do next. Frankly, if I wasn't running WOK 5 games right now the engine almost might as well not exist. :cry:

Posted: Mon Jun 09, 2003 12:28 pm
by Egbert
As soon as the Champs are over, I will open a WOK5 waitlist if no one else has by then. I do enjoy running WOK5 games more --- they are far easier to run.

Posted: Mon Jun 09, 2003 2:12 pm
by ThinKing
Egbert wrote:I do enjoy running WOK5 games more --- they are far easier to run.

Why do you think Nick "enjoys" running them...? :twisted:




That should get a rise. :wink:

TK

Posted: Mon Jun 09, 2003 11:14 pm
by Undertaker
3 spots left, plus two spots that four members of D.O.W. applied for.

And Nick, I do prefer running WOK 5 to 4, but a clanmate asked for WOK 4.

Posted: Mon Jun 09, 2003 11:16 pm
by Undertaker
Polymorphic wrote:Ow, disturbing background, ow...

..or maybe it's just the time?

Kinda reminds of back in the day when we'd get together and...ah, nevermind. :crazy:

Posted: Tue Jun 10, 2003 1:40 am
by Dameon
Thin_King wrote:
Why do you think Nick "enjoys" running them...? :twisted:


TK
Don't be silly TK, it's because I can secretly manipulate the engine much easier in WOK 5 so the player that I wants to win, wins. I mean, duh. I thought everybody knew that! :bandana:

Posted: Tue Jun 10, 2003 10:43 am
by Duke
:shock:

I KNEW it!!!

Posted: Fri Jun 13, 2003 2:25 am
by Undertaker
It's full. Intial turns should be out this weekend.

Posted: Fri Jun 13, 2003 12:31 pm
by Mac
Looking forward to it Taker

Posted: Fri Jun 13, 2003 4:05 pm
by Warped Angel
What? Takers coming out this weekend? Man first Allister now Taker too.......

Posted: Sat Jun 14, 2003 3:56 pm
by Undertaker
Warped Angel wrote:What? Takers coming out this weekend? Man first Allister now Taker too.......
Ya know Warpy, I've never seen a player RIPped on turn 0!

Posted: Sat Jun 14, 2003 7:41 pm
by Warped Angel
Are you threatening me ??!!!! I need tp for my bunghole. uh huh YEAH YEAH

Posted: Wed Sep 17, 2003 11:52 pm
by Undertaker
Thanks to all the "QUITS" (I keep track of these), this game is only worth 1 VP.

Posted: Thu Sep 18, 2003 7:02 am
by Mr_Piggy
ouch :? 5 players quit? That's baaaad

Posted: Thu Sep 18, 2003 12:56 pm
by Bjorn
In WOK5 a player has an incentive to be the lucky guy to take the last province from an opponent. You receive all of the 'stuff' they have. Gold, bank account, gems, spells, etc. In WOK4, all you get, to borrow a phrase from a great multiplayer game called "Age of Renaissance", is the Misery Burden associated with the EFF drain the extra provinces entail. There is often nothing left in these empty provinces.

Many players (I am not one of them) will just quit the game, rather than tell the GM that they will not be submitting any more orders. This puts the onus on the surviving players to eliminate them before they miss three consecutive turns and are considered as quit. Five quit players will result in the game being worth only 1VP.

I don't have a problem with this. There should be some incentive to encourage the leaders in a game to eliminate the weaker positions. In WOK5 there is a reward for doing so. In WOK4 there is a punishment for not doing so. Deal with it.