How to play your first turn in Standard WOK
Posted: Mon Jan 28, 2008 4:59 pm
Some, or most, new players think it looks great in principle, got the rules, but now it's my first turn in my first game, and I'm at a loss as to what is a good or bad way to play Turn 1. OK, only half of new players. This thread is for them.
I suggest we make this a sticky, so that all new players see it or can easily be directed to it, without it fading down over time.
Some might contend that the Clan tells them. OK, good when they do. But the fact is, the majority of our new players play first as Mercs and/or unaided. So they could do with a hint or two.
I won't write my "how to" here. Done enough suggesting for today.
SO, this is only opening the thread, and trying to make it a sticky, for others to contribute for the guidance of new first-timers.
Look at it from the POV of the first-timer. Can I make 3 attacks, assuming I succeeded in the first and second (a common question - Yes!)
Should I go for one prov, or a full 3?
Where should I do my transforms?
Keep population or transform it maximally?
What do I put my workers on in AIMS during Turn 1?
Look, I know we have different views on these, and it's easy to say that this is a matter of skill or clan ... but let's look at it from the POV of the new arrival, commonly playing as a Merc in his or her first game - what should we advise him toi get him off to a decent start with a sense that he knows hat he is doing?
It's a thread, to accommodate a variety of views, rather than one document from one player.
Pls chip in. Kor, pls make it a sticky if it ends up looking useful to new players?
Cheers,
Han
I suggest we make this a sticky, so that all new players see it or can easily be directed to it, without it fading down over time.
Some might contend that the Clan tells them. OK, good when they do. But the fact is, the majority of our new players play first as Mercs and/or unaided. So they could do with a hint or two.
I won't write my "how to" here. Done enough suggesting for today.
SO, this is only opening the thread, and trying to make it a sticky, for others to contribute for the guidance of new first-timers.
Look at it from the POV of the first-timer. Can I make 3 attacks, assuming I succeeded in the first and second (a common question - Yes!)
Should I go for one prov, or a full 3?
Where should I do my transforms?
Keep population or transform it maximally?
What do I put my workers on in AIMS during Turn 1?
Look, I know we have different views on these, and it's easy to say that this is a matter of skill or clan ... but let's look at it from the POV of the new arrival, commonly playing as a Merc in his or her first game - what should we advise him toi get him off to a decent start with a sense that he knows hat he is doing?
It's a thread, to accommodate a variety of views, rather than one document from one player.
Pls chip in. Kor, pls make it a sticky if it ends up looking useful to new players?
Cheers,
Han