From the WoK Manual:
3. Spy a player. To do this, you must spy on a player’s province which is a neighbor of the province which has your spies in it. If successful, you will learn what a player has in SOME or ALL of his provinces, with the success rate for each province calculated as follows: ½ of EFF%, plus 3% for each aditioanl spy used.
This is misleading as the chance of being succesful is missed out. As it works in the game engine, there is firstly a chance of success calculated as EFF/2 plus spies/2 then, if this works then the EFF/2 plus 3*spies for each province is invoked.
Clearly we need to make the manual and the game engine match, but how to do it? So, two questions:
Have we nerfed spy player too far? (Remember that it is now the only spy option which requires the operation to be done from a neighbouring province.)
What do I do about the turn? - Change the engine to what the manual says and re-run? Give the player the option of withdrawing that order? Tell the player to lump it?