GM Chris' Group 6

All about the online version of classic WOK games.

Moderators: Duke, trewqh, korexus

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Lardmaster
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GM Chris' Group 6

Post by Lardmaster » Tue Jul 11, 2006 9:05 pm

When this game kicks off you all have to go really easy on me as I have broken my hand so will obviously making some errors when entering my orders. :twisted:
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Post by trewqh » Thu Jul 20, 2006 2:03 pm

And I don't have a mouse and am using my laptop's touchpad.
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mistakes

Post by Yarosund » Tue Jul 25, 2006 11:38 am

Not sure I remember how to play - so I am bound to make mistakes

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Saladin
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Post by Saladin » Wed Jul 26, 2006 11:45 am

For some reason when i go to this group's page all the player's names are deleted and everybody is set to quit. But the map does show the new situation after round 1.

Any idea how to fix this Chris/Rune? :)
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Post by trewqh » Wed Jul 26, 2006 11:51 am

Also, when I go to lobby this game is not listed, as if I'm not in it. And I did not get an e-mail saying a turn had run.
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Post by Saladin » Wed Jul 26, 2006 11:59 am

I did get a mail saying the turn had run, but it also says on the site that i'm in no games at the moment.
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Post by korexus » Wed Jul 26, 2006 3:27 pm

This is the new version of the OOP bug, I think.

Previously the system crashed just before storing the OOP, now it seems to crash before storing any of the game information, hence it thinks you are all quit, hence you're not listed as being in a game. It is interesting that some of you got the email and some didn't, that should help to pinpoint the problem.

There doesn't seem to have been any fighting during this turn, so the easiest option is for me to re-run it.

On a seperate note, AG mailed me before the turn ran and asked me to sub in Duke for Caster. Unfortunately I didn't get the email until after the turn ran, does anyone have any objections?


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Post by Saladin » Wed Jul 26, 2006 3:28 pm

No problem, put Dukie in. :)
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Post by Hryllantre » Wed Jul 26, 2006 6:15 pm

Well as Duke now knows our movements his turn will be influenced by ours... If caster T'was tuvver side of world map I'd have no objections either... What are the rules regarding this!?! Is it just an all ayes/nayes or is their an actual set Rule!?!...

Oh I have no objections to Duke joining I was merely thinking out loud.

Will Duke now get to issue orders/will we all have to reset our orders/do we have to duplicate our orders or start completeO a fresh?

Yes I'm a little confused here... Sorry

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Post by Saladin » Wed Jul 26, 2006 7:25 pm

I would think we could start afresh. :) That would actually give me some time to get my diplomacy done...one week definitely is not enough. :P
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Post by Hryllantre » Wed Jul 26, 2006 9:39 pm

:cheers:

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Post by Yarosund » Thu Jul 27, 2006 8:50 am

Diplomacy ?

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Post by trewqh » Thu Jul 27, 2006 5:19 pm

Diplomacy is not allowed in the online version of WOK! :evil:
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Post by Egbert » Sat Jul 29, 2006 2:24 am

I would be in favor of adding Duke, instead of having just another dead spot (see Duke, you're more interesting than a dead person).

However, the only way I see to allow Duke to put in orders fairly, is to rerun the entire game, including starting positions. Otherwise, Duke has a big advantage in seeing what players were planning.
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Post by trewqh » Sat Jul 29, 2006 7:34 am

For some reason you must have missed caster's e-mail saying that he's back. Caster IS playing and I'll forward this e-mail to you. Maybe it went to your spam folder since it was sent to 10 people at the same time?
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Post by korexus » Sat Jul 29, 2006 11:31 am

Well, if Caster's back, the whole thing is moot. He's missed turn 1, but apart from that the game can continue normally.

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Post by Lardmaster » Sat Jul 29, 2006 4:31 pm

On the subject of diplomacy Yaro, I mailed you and left you a private message and you didn't come back to me. That makes me feel bad :cry:

Well, not really. :twisted:
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Post by trewqh » Sat Jul 29, 2006 8:09 pm

2 turns behind us and there was not one PvP conflict?!

Come on guys! Let's make up for it this turn! :pure evil:
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Post by Yarosund » Tue Aug 01, 2006 11:42 am

Sorry about the Diplomacy bit guys.

I do not make much use of my ntl mail address these days.

Better to try me at stephenbarnesuk@lycos.co.uk

I will try and chase up my mail sometime soon.

Sorry, again

:-(

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Post by Hryllantre » Tue Aug 01, 2006 4:15 pm

Can someone confirm the ratio of WoK:EFF

I thought it was 6:1 :evil: if so I've been short changed

prov ? 6 Workers - EFF 0%
prov ? 60 Workers - EFF 7%

Anyone spare me a tissue!?!

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