Battleground: Earth

All about the online version of classic WOK games.

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Egbert
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Battleground: Earth

Post by Egbert » Wed Feb 08, 2006 8:15 pm

Okay, I have opened a new WOK game. I have changed the default parameters a bit, to make the game more fair and challenging, as I did in my previous game. Here are the important changes:

Long Range missiles now go to 2 provinces away max, instead of 3.
The most number of armies which can be killed by 1 missile is 3, instead of 5.
You only need 6 workers to raise EFF 1 point, instead of 8 workers.
Spying effects on EFF have been reduced to 1% up or down.
You now start with more workers and armies.
All of these changes should show up in the House Rules.

Here is the link:

http://www.kaomaris.com/phpNuke/modules ... &GameID=45

Please sign up only if you plan on playing, and not going "missing in action." Thanks. :)
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korexus
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Post by korexus » Sun Feb 12, 2006 11:09 am

Egbert. If you set your game to "Free Slots" instead of "Paused" then it will show up to anyone looking for an open game. To do this, go to the 'Update Kaobase' option in the Lobby and use the form there to change the status.


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Hryllantre
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Post by Hryllantre » Wed Mar 08, 2006 1:10 pm

Where can I find all the rule parameters for missile attacks!?!

I have been unsuccessful with all missile attacks beyond an adjacent province...

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Egbert
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Post by Egbert » Wed Mar 08, 2006 1:13 pm

When you say that you have been "unsuccessful," what do you mean? Does the turn report say that it is not allowed? Also, are you talking about my previous game in which I changed the missile parameters, or just the rules generally?

I have rewritten (in draft form) the Standard WOK Manual. There is a thread for it on these boards, and I was hoping to get some discussion on it. You can find the missile explanation there.
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Post by Hryllantre » Wed Mar 08, 2006 10:55 pm

Egbert I was referring to the Islettes game although tbh I cannot remember the particulars (sorry to be so vague)...

I will read up on the revised missile rules and post if I encounter any problems...

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Post by Hryllantre » Sat Mar 11, 2006 4:18 pm

These are taken from the house rules:-

Headhunting with attacks is NOT allowed in this game.
Headhunting with missiles is NOT allowed in this game.
Headhunting with spies is NOT allowed in this game.

What does this mean?

I think it relates to first turn attacks but please clarify :?:

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Post by trewqh » Sat Mar 11, 2006 6:25 pm

Headhunting is attacking other player's starting province on turn 1.

This rule was introduced to protect the players who are early in the OoP on turn 1. They don't have to worry that when they use all of their armies to attack neutrals on turn 1 then someone might take their undefended starting province.

If you think about spies then disallowing headhunting protects the same players from potentially having their EFF brought down.

Forgive me if I'm not making sense today. :sick:
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Duke
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Post by Duke » Sun Mar 12, 2006 7:17 am

Typically Trewqh to miss such an obvious layup for a joke. :roll: :wink:
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Post by Duke » Sun Mar 12, 2006 7:24 am

Oh, and I just applied for this game. I have never gone M-3 ever and can only remember missing 2 turns since spring of -99 BUT I might be harder to reach then usual. I have a whole bunch of people to edjucate in the coming three weeks so I have limited access to the web. I will try to reply to NAP-emails and such as soon as possible. (if any are being sent to me).

A question about the rules: Do I get seven extra men at the beginning of each turn if I hang on to central and east Asia? Will the cards with the horses and cannons and that stuff be emailed to me or? :wink:

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korexus
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Post by korexus » Sun Mar 12, 2006 2:04 pm

Hryllantre wrote:These are taken from the house rules:-

Headhunting with attacks is NOT allowed in this game.
Headhunting with missiles is NOT allowed in this game.
Headhunting with spies is NOT allowed in this game.

What does this mean?

I think it relates to first turn attacks but please clarify :?:
Headhunting with attacks = typing an attack order against a home province on turn 1.
Headhunting with missiles = typing a missile order against a home province on turn 1.
Headhunting with spies = trying to steal pop from/sabotage defenses or sabotage missiles in a home province on turn 1. (I do not like the way this is phrased as it suggests that you can't spy on a home province, which you can, alternative suggestions gratefully received.)

If you try to do one of the above, the game engine will simply ignore that order (although, in the case of attacks it is still counted towards your maximum number of attacks.)


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trewqh
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Post by trewqh » Sun Mar 12, 2006 4:57 pm

korexus wrote:Headhunting with spies = trying to steal pop from/sabotage defenses or sabotage missiles in a home province on turn 1. (I do not like the way this is phrased as it suggests that you can't spy on a home province, which you can, alternative suggestions gratefully received.)
And it looks that I was deceived by this phrasing when writing about protection against EFF loss.
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Post by Hryllantre » Mon Mar 13, 2006 11:39 pm

Duke
3 Infantry cards = 4 reinforcements
3 Cavalry " = 6 "
3 Artillery " = 8 "
1 of each card = 10

I hope that helps!?!

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man you gotta be quick in this game.

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Egbert
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Post by Egbert » Tue Mar 14, 2006 7:23 pm

Turn 0 is out! Good luck!

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Aussie Gaz
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Post by Aussie Gaz » Wed Mar 15, 2006 1:11 pm

Hryllantre

Please advise your email address (or better yet send me one).

Thanks.

AG

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trewqh
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Post by trewqh » Wed Mar 15, 2006 2:07 pm

When we cooperated in a game recently, Hryll and I communicated successfully through PMs. You might want to try that.
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korexus
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Post by korexus » Thu Mar 16, 2006 5:48 pm

You've probably already tried this, but just in case...

Clicking on a player's name brings up some (vaguely accurate) stats on that player. One of the things listed is their current email address (as far as the forums know). If players keep the email address associated with their account up to date (Your account -> Your Info to change it) then keeping in contact should be nce and easy. :)


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Egbert
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Post by Egbert » Mon Mar 20, 2006 5:39 pm

A player has asked for an extension, so there will be a 24-hour delay. :hydrogen:
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Raw
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Post by Raw » Mon Mar 20, 2006 6:27 pm

Egbert wrote:A player has asked for an extension, so there will be a 24-hour delay. :hydrogen:
boo

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Duke
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Post by Duke » Mon Mar 20, 2006 9:16 pm

boo twice!
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Raw
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Post by Raw » Mon Mar 20, 2006 9:18 pm

Duke wrote:boo twice!
effen boo

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