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Turn Reports

Posted: Sun Apr 17, 2005 9:15 pm
by Xechortariaste
Any chance of changing the colours in the turn reports? Specifically the orange and yellow? It looks great against the dark blue background, but... I don't know about anybody else :oops:, but I like to print out my turn reports, and the orange and yellow just does not show up well on computer paper. The green is fine, and the lighter yellow of the links is printed in black... and admittedly, if I couldn't figure out that it was supposed to say "Order of Play" before the 8-5-10-7-2-9-6-3-4-1 I'd be in trouble anyway...

Posted: Sun Apr 17, 2005 10:15 pm
by Donut
There are a few people with you on this, but that's why there's a "Click here for text version" It's still a bit shaky but I think that it'd probably be fixed pretty easily with a little nudge. I like the color scheme... that's why I came up with it :lol: :P I'll probably defend it to the death.

En guard... :flamer:

Posted: Tue Apr 19, 2005 7:55 pm
by Xechortariaste
Yes... the text version is nice, but if it's gonna be awhile before the "Still not perfect" label is taken off it... :1hour: I can deal with it, it was just an observation...

:boxburn:

Posted: Tue May 10, 2005 5:44 pm
by Egbert
Is there any chance that a WOK-ON turn can run as soon as orders are received from all players? That way, depending upon who is playing, the game can almost run at its own speed.

For that matter --- if we are going to get really daring --- how about a game with no commentary by the GM necessary --- just a setting that turns will run every X hours (e.g., 72), or when all orders are received, whichever comes first. This would allow for full automation, with no need for a GM really. :)

Posted: Tue May 10, 2005 6:54 pm
by Allister Fiend
It already does it's own commentary EG

Posted: Tue May 10, 2005 6:56 pm
by Undertaker
Egbert wrote: For that matter --- if we are going to get really daring --- how about a game with no commentary by the GM necessary --- just a setting that turns will run every X hours (e.g., 72), or when all orders are received, whichever comes first. This would allow for full automation, with no need for a GM really. :)
We are basically at that point.

Posted: Tue May 10, 2005 7:08 pm
by Egbert
Really? I am playing in GM Josh's Suburbia, and it appears that the turns are being run at a set point, and are not being run early --- when all orders are received. If we are "at that point," then why doesn't the turn run early?

Also, are you saying that the commentary is from a computer, and not from the GM?!?!

Posted: Tue May 10, 2005 7:14 pm
by Xarfei
Egbert wrote:Also, are you saying that the commentary is from a computer, and not from the GM?!?!
As far as I know the commentary is done automatically by the WOK online game engine (thanks to Korexus!).

GMs might have the option to edit the commentary, I am not sure about that one.

Posted: Tue May 10, 2005 7:35 pm
by korexus
The commentary (mentioning who attacks where and whether it succeeds as well as any vote) is automated, the engine is also capable of mentioning missiles fired by players, but this is currently disabled at Taker's request until I get round to turning it into a game option. The GM is capable of editing the commentary in any way he sees fit however.

The games currently have a fixed turn around, I'm generally in favour of this as it allows reminders to be sent easily and players who get their orders in early have plenty of scope to change them if the need arises. It wouldn't be hard to set up a game the other way though.



Chris.

Posted: Tue May 10, 2005 8:29 pm
by Undertaker
Egbert wrote:Really? I am playing in GM Josh's Suburbia, and it appears that the turns are being run at a set point, and are not being run early --- when all orders are received. If we are "at that point," then why doesn't the turn run early?

Also, are you saying that the commentary is from a computer, and not from the GM?!?!
Well, it does everything but run the turn early.

Posted: Tue May 10, 2005 9:00 pm
by Duke
Which is good since I usually put in orders and then change them now and then depending on how the diplomacy goes.

Posted: Wed May 25, 2005 6:42 pm
by Egbert
Well, what if the computer spits out an email to all players, as soon as the last set of orders is submitted, notifying everyone that the turn will run in 6 hours (or something like that).

That way, everyone has enough time for last minute changes, and we are not waiting 2 entire days for an automated turn to run, after everyone has submitted their orders.

Duke, if you need more time for diplomacy, just don't submit your orders until they are ready.

Come on people, we need to speed up this game when all of the players have submitted their orders! :sleeping: