Erm ... Takers Missilemania
Moderators: Duke, trewqh, korexus
- korexus
- Moderator
- Posts: 2827
- Joined: Tue Nov 12, 2002 8:00 am
- Location: Reading
- Contact:
The game can only end if all players agree to a vote on the same turn (via the vote option at the bottom of the TR). I imagine that this didn't happen as players are used to just emailing GMs to agree. I can add an end button for GMs to use when I get a chance, but this feature will still be the only possible option in a true automatic GM game, so I'd like it if players got used to it!
Chris.
Taker, if you pause it then players will no longer get emails about the game...
Chris.
Taker, if you pause it then players will no longer get emails about the game...
With Great Power comes Great Irritability
- Brykovian
- Moderator
- Posts: 1045
- Joined: Tue Sep 03, 2002 7:00 am
- Location: Minneapolis, MN USA ... Clan: Scholars
- Contact:
Chris ...
Here's what I see:
So my (previously unasked) questions would be:
-Bryk
Here's what I see:
And it's been like that for most of the game.A vote has been called for Donut to solo the game.
You currently count as voting against this result.
So my (previously unasked) questions would be:
- Why doesn't that particular vote disappear after 1 round of no one voting for it?
- How could I create a counter vote?
- Is it possible for there to be more than 1 vote per turn?
-Bryk
Matt Worden Games ... Gem Raider, DareBase, Castle Danger, Keeps & Moats Chess
- Duke
- Moderator
- Posts: 1699
- Joined: Wed Sep 04, 2002 7:00 am
- Location: Sweden, Valn Ohtar
- korexus
- Moderator
- Posts: 2827
- Joined: Tue Nov 12, 2002 8:00 am
- Location: Reading
- Contact:
Hmm, that is odd. I looked into this with Suburbia, then checked what the players saw, I thought it was fixed...
The set up should be 1 vote per turn, which disappears at the end of the turn. Thus there should be no need to set up a counter vote or for more than one vote per turn. (Clearly, if you wanted to call for a counter vote then you don't agree with the current vote and in most circumstances at least one other person wouldn't agree with your idea so neither could pass.)
I will try to get a look in as soon as possible...
The set up should be 1 vote per turn, which disappears at the end of the turn. Thus there should be no need to set up a counter vote or for more than one vote per turn. (Clearly, if you wanted to call for a counter vote then you don't agree with the current vote and in most circumstances at least one other person wouldn't agree with your idea so neither could pass.)
I will try to get a look in as soon as possible...
With Great Power comes Great Irritability
- Xechortariaste
- Recruit
- Posts: 80
- Joined: Sun Feb 27, 2005 8:00 am
- Location: Akron, Ohio, USA -- BOT
- korexus
- Moderator
- Posts: 2827
- Joined: Tue Nov 12, 2002 8:00 am
- Location: Reading
- Contact:
Ok, I've had a quick look over the voting system. Hopefully any kinks have been sorted out. As this game is officially over now, it doesn't really matter what happens, but if Taker could run one more turn, then pause the game we'll see if it works yet. (I'd do it myself, but can't take over the daabase from here )
With Great Power comes Great Irritability
- Xechortariaste
- Recruit
- Posts: 80
- Joined: Sun Feb 27, 2005 8:00 am
- Location: Akron, Ohio, USA -- BOT