Coming up: the WOK LOBBY and WOK ONLINE beta !!
Posted: Wed Nov 10, 2004 10:48 am
Im happy to announce today what many of you have been waiting for, and a few expected that it would never happen: WOK ONLINE is almost ready to hit us !
The latest WOK iteration has to be seen within a much bigger scheme of things though. We are not just talking about putting an old game (in our case WOK4) simply online, but about changing the face of the WOK universe for good.
It all started a while ago with the successful relaunch of the WOK site. Back then the true vision of how the community would evolve came to light. For the first time we saw that we possibly could bring all players, all GMS, all Clans and all games under one big, unifying framework. The ideas of a WOK LOBBY and a KAOBASE V2 were born. Today we are just one step away from these visions.
So what can you expect ? A lot, frankly, so much in fact that you wont see everything right away. Talk about the following features:
- full user mangement (edit your profile, add a pic etc. - linked with the WOK forum settings)
- users can manage their account online (ie. sign up for games, view turn reports, send messages to other players etc.)
- full online GM support, including running turns, auto-coloring and displaying maps etc.
- Clan management online (every Clan gets its own little area to present itself and recruit etc.)
- Map Central and map mangement online (upload/download maps etc.)
- Gatekeeper support (ie. display all current/past scores and track all ratings etc.)
- WSC support (vote on subjects and open issues etc.)
... and more !
Dont expect to have everything happen over night though. The first features you will witness will be very "basic" and require some testing from your side. It also means WOK ONLINE will need quite some testruns and beta games, but I am very optimistic that within short time it can and will replace the "old" way on how you all played your WOK4 games. The possibilities to make X-games are incredible, almost any WOK4 value can be tweaked for the fun of it. Kudos again to Chris and Rune for their tremendous work - you guys ROCK !
So into a new era of WOK gaming we go.... here is a first teaser link for you
http://www.kaomaris.com/wok4online/view ... p?GameID=8
(you can also use GameID=7 for some tests)
PS: in preparation of the upcoming WOK LOBBY release I call upon all Clan Heads to provide Rune with the following:
- a 120x120 logo of your Clan (jpg or gif)
- a standard 468x40 banner your Clan wishes to use for advertising (jpg or gif)
- a short paragraph about your Clan, outlining its goals etc. (300 words max)
I expect all serious Clans that look to stay "in business" to support this release and provide us the required material asap.
Take care everyone, and welcome to the new dimension of WOKking !
The latest WOK iteration has to be seen within a much bigger scheme of things though. We are not just talking about putting an old game (in our case WOK4) simply online, but about changing the face of the WOK universe for good.
It all started a while ago with the successful relaunch of the WOK site. Back then the true vision of how the community would evolve came to light. For the first time we saw that we possibly could bring all players, all GMS, all Clans and all games under one big, unifying framework. The ideas of a WOK LOBBY and a KAOBASE V2 were born. Today we are just one step away from these visions.
So what can you expect ? A lot, frankly, so much in fact that you wont see everything right away. Talk about the following features:
- full user mangement (edit your profile, add a pic etc. - linked with the WOK forum settings)
- users can manage their account online (ie. sign up for games, view turn reports, send messages to other players etc.)
- full online GM support, including running turns, auto-coloring and displaying maps etc.
- Clan management online (every Clan gets its own little area to present itself and recruit etc.)
- Map Central and map mangement online (upload/download maps etc.)
- Gatekeeper support (ie. display all current/past scores and track all ratings etc.)
- WSC support (vote on subjects and open issues etc.)
... and more !
Dont expect to have everything happen over night though. The first features you will witness will be very "basic" and require some testing from your side. It also means WOK ONLINE will need quite some testruns and beta games, but I am very optimistic that within short time it can and will replace the "old" way on how you all played your WOK4 games. The possibilities to make X-games are incredible, almost any WOK4 value can be tweaked for the fun of it. Kudos again to Chris and Rune for their tremendous work - you guys ROCK !
So into a new era of WOK gaming we go.... here is a first teaser link for you
http://www.kaomaris.com/wok4online/view ... p?GameID=8
(you can also use GameID=7 for some tests)
PS: in preparation of the upcoming WOK LOBBY release I call upon all Clan Heads to provide Rune with the following:
- a 120x120 logo of your Clan (jpg or gif)
- a standard 468x40 banner your Clan wishes to use for advertising (jpg or gif)
- a short paragraph about your Clan, outlining its goals etc. (300 words max)
I expect all serious Clans that look to stay "in business" to support this release and provide us the required material asap.
Take care everyone, and welcome to the new dimension of WOKking !