New Game: 2068

All about the online version of classic WOK games.

Moderators: Duke, trewqh, korexus

Post Reply
User avatar
Bjorn
Veteran
Veteran
Posts: 413
Joined: Sun Sep 15, 2002 7:00 am
Location: Baltimore, Maryland
Contact:

Game 2068: Bjorn vs korexus (skirmish)

Post by Bjorn » Wed Apr 24, 2024 8:56 pm

A new game is open. Join it at Game #2068
Last edited by Bjorn on Mon Apr 29, 2024 10:26 am, edited 2 times in total.

User avatar
korexus
Moderator
Moderator
Posts: 2829
Joined: Tue Nov 12, 2002 8:00 am
Location: Reading
Contact:

Post by korexus » Mon Apr 29, 2024 10:46 am

Who remembers how to do this then?

User avatar
Bjorn
Veteran
Veteran
Posts: 413
Joined: Sun Sep 15, 2002 7:00 am
Location: Baltimore, Maryland
Contact:

Post by Bjorn » Wed May 01, 2024 3:02 pm

Yeah, it has been a couple of decades. I am not going to overthink this, just enter some orders and see how they play-out.

User avatar
Bjorn
Veteran
Veteran
Posts: 413
Joined: Sun Sep 15, 2002 7:00 am
Location: Baltimore, Maryland
Contact:

Post by Bjorn » Fri May 03, 2024 3:04 am

Pretty cool! I suspected you might be in area #5, but hope to find you with fewer armies. The final battle came down to one remaining army on both sides. Will get my turn 2 posted in a couple of days.

User avatar
korexus
Moderator
Moderator
Posts: 2829
Joined: Tue Nov 12, 2002 8:00 am
Location: Reading
Contact:

Re: New Game: 2068

Post by korexus » Fri May 03, 2024 10:30 pm

The agony of going first on turn one! I had three theories about what you might do, and couldn't pick one, so went with a plan that wasn't too bad against any option, but was of course worse than if I'd known what you'd do... It worked out ok. :-)

There were some tweaks to the game rules a (long now) while back. One of the big ones was a chance for armies to recover if you win a battle. The reasoning behind this was that in a multi-player game, it was a bad idea to be the first attacker, as you'd run out of resources. It probably also shifts the balance of first turn conflict, but as you say, it was very close.

You can check the full rules at https://www.kaomaris.com/manuals/standard/or go to https://www.kaomaris.com/manuals/differences/ for a summary of just the changes from the classic game. Now it looks like I have to go first again, so I should get planning!
With Great Power comes Great Irritability

User avatar
Bjorn
Veteran
Veteran
Posts: 413
Joined: Sun Sep 15, 2002 7:00 am
Location: Baltimore, Maryland
Contact:

Post by Bjorn » Wed May 08, 2024 6:26 pm

Neutrals are getting tougher!

User avatar
Bjorn
Veteran
Veteran
Posts: 413
Joined: Sun Sep 15, 2002 7:00 am
Location: Baltimore, Maryland
Contact:

Post by Bjorn » Wed May 08, 2024 6:28 pm

Yes, the business of wounded armies and their recovery is new to me. It is an important change. I would prefer that wounded armies remain in the province where the battle occurred, but that might be difficult to program. Since there is no 'time frame' for a turn, we can assume these attacks are done over a long period of time, giving the wounded plenty of time to recover.

User avatar
korexus
Moderator
Moderator
Posts: 2829
Joined: Tue Nov 12, 2002 8:00 am
Location: Reading
Contact:

Post by korexus » Wed May 08, 2024 7:20 pm

Interesting idea. - By "remain in the province", I assume you mean for the whole turn? (They do remain in the province in as much as they're there when the fight finishes, but currently they can be used on the next attack too.)

It wouldn't be too hard to have them in limbo until some later phase, but we'd have to think through the implications on things like level mixing if other troops are created, moved through, or trained in the same province. Perhaps recovering at the end of the attacking phase, rather than the turn?

It would still be a bit of a pain for logistics, knowing that you'd have an unknown number of recovered armies along the attack path. On the other hand, players quite often want to scatter an army or two backwards to prevent sniping.

Post Reply