Advisors (tribes)

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korexus
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Advisors (tribes)

Post by korexus » Sun Apr 22, 2018 9:09 am

This is a recovered post, originally by korexus at Mon Aug 17, 2015 9:01 pm

I've been thinking about these some more while I write the code for the intermediate game engine. (Which is going well by the way, but more on that in another post.)

Currently I'm thinking that intermediate should keep terrain types and specialised troops, but not have an equivalent for advanced WoK's tribes.

But that is a bit of a shame. They do make a fun addition to the game, the only problem was that there was always a clear best option in any circumstance.

So I was thinking, what if you had to choose your tribe/advisor (I still prefer the latter) when entering the game? If you couldn't change it then you wouldn't be certain of what the best option would be.

Then I wondered, what if they were something you could unlock over the course of games. We've mentioned achievements before, and those could be easily linked to attracting a new advisor to be willing to work for you. - Make 7 successful attacks in one turn: unlock El Barachmi, who gives +1 attack when he is your advisor. Kill 50 ARM with MIS in one turn: unlock Deberra, who gives a 50% bonus to missile production. Successfully spy on 5 different players in one turn, unlock Terrium who gives a minimum of 80% success chance for spies. Own every province on the map: unlock Miwaunez who caps EFF loss for provinces at 5%. Have at least 25 of each upgraded troop type: unlock Mbakku who reduces troop upgrade cost by 1/3.

I think achievements would be a fun thing to include regardless, and advisors would be a reward worth aiming for. It would give an advantage to players who had been around for a while, something that has never been the case before - apart from experience and reputation of course. That could be mitigated by having a few advisors available from the start. Perhaps Zsuk, giving a 10% POP growth bonus, Hobgob giving a 10% worker bonus and Ankh-Momp giving a 20% reduction in gold upgrade cost.

This could potentially be applied to standard games too, although the differential against new players would be greater there. It could be an option for games, off by default for standard, but possible to turn on.


Thoughts?

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