WoK 4.5?
Posted: Fri Oct 24, 2008 9:44 pm
Or to follow the new naming conventions, maybe Intermediate WoK.
Technically this would be an Advanced WoK X-game, but with the modifications being aimed at making the bridge between Standard and Advanced WoK a little smaller.
The changes I had in mind were:
No corn consumed by any units,
No gold required to pay any troops,
No bonuses from any tribe.
Gold production is done by workers (instead of the harvest aim)
This might remove the difficulties mentioned on another thread that new players face and also counteract the claim that Advanced WoK is just accountancy with a map.
For vets there would also be the challenge that, without an economy to worry about, new tactics become viable.
Does this sound like an idea worth investing some time in? (As I've laid it out, it couldn't be run straight from the advanced WoK engine.) Are there other bits which could be simplified? Should something I suggested actually stay in? Am I just talking random drivel?
Your thoughts are welcome!
korexus.
Technically this would be an Advanced WoK X-game, but with the modifications being aimed at making the bridge between Standard and Advanced WoK a little smaller.
The changes I had in mind were:
No corn consumed by any units,
No gold required to pay any troops,
No bonuses from any tribe.
Gold production is done by workers (instead of the harvest aim)
This might remove the difficulties mentioned on another thread that new players face and also counteract the claim that Advanced WoK is just accountancy with a map.
For vets there would also be the challenge that, without an economy to worry about, new tactics become viable.
Does this sound like an idea worth investing some time in? (As I've laid it out, it couldn't be run straight from the advanced WoK engine.) Are there other bits which could be simplified? Should something I suggested actually stay in? Am I just talking random drivel?
Your thoughts are welcome!
korexus.