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Game Colour scheme.

Posted: Tue Jan 23, 2007 9:17 pm
by korexus
I've updated the colour scheme for all games with a gameID of more than 293 (Han's latest duel onwards) I've also editted the colours for the practice game, so you can see what things will now look like here http://www.kaomaris.com/phpNuke/modules ... =65#action (I've almost certainly missed some reference somewhere, so please let me know if you see colours out of place...)

Games with older IDs will still be run under the 'classic' colour scheme, thanks to the wonder of IF statements.


Chris.

Posted: Tue Jan 23, 2007 10:31 pm
by trewqh
And can someone publicly explain the rationale behind this change? :roll:

Posted: Tue Jan 23, 2007 10:36 pm
by korexus
Han was moaning at me. Don't worry, I did it in a very reversible way. :evil:

Posted: Tue Jan 23, 2007 10:39 pm
by trewqh
I remember skimming an e-mail about that that I was CCd on, but that was during one busy day and I can't remember which e-mail that was.

Posted: Wed Jan 24, 2007 6:13 pm
by korexus
It was also on the thread for your duel game against Hryllantre.

http://www.kaomaris.com/phpNuke/modules ... 1382#19795

Posted: Wed Jan 24, 2007 8:18 pm
by trewqh
Aaah, I see. The first six colours are arranged alphabetically. It's an easy enough mnemonic is someone needs it. I don't mind that change, but don't believe a lot of people will use it. With Egbert gone I'd say Han is the only who prints out his map to plan his moves in the garden. :) Or am I wrong?

Posted: Wed Jan 24, 2007 10:13 pm
by Kikkertje
Alphabetic only if you know what they are called :P

- Grey
- LightBlue
- Limegreen
- Orange
- Purple

As some colours are open for discussion:

- Grey / Silver
- Blue / LightBlue / Aqua / Skyblue
- Green / Limegreen / Springgreen / Lawngreen / Chartreuse
- Orange
- Purple / Plum