150 Tech Points - Aim
Moderators: Duke, trewqh, korexus, Egbert
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150 Tech Points - Aim
Could someone please clarify what I would receive if I converted 150 Tech Points as I am in some doubt...
I think I would receive 5 missiles (randomly placed) + 2 spies in every province that I own...
I'd like to think that it's 5 missiles in every province that I own and 2 spies in each as well (although I doubt it)...
Any help within 29h 'n 30mins would be hugely appreciated, Duke are you reading this!?! feel free to answer ole chap :@)
I think I would receive 5 missiles (randomly placed) + 2 spies in every province that I own...
I'd like to think that it's 5 missiles in every province that I own and 2 spies in each as well (although I doubt it)...
Any help within 29h 'n 30mins would be hugely appreciated, Duke are you reading this!?! feel free to answer ole chap :@)
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- Egbert
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You get 5 missiles in EVERY province which has at least 1 worker, and 2 spies in EVERY province which has at least 1 pop.
BTW, I was thinking of rewriting the WOK4 manual, to make it more user-friendly and understandable. I can do a draft of one, and everyone can put in their suggestions for changes, additions, etc. Does this sound like it would be worthwhile?
The whole purpose would be to make the game easier for newcomers. I think we would also need to "clean up" the Welcome note which is the first thing that newcomers would read --- it is a bit lengthy.
BTW, I was thinking of rewriting the WOK4 manual, to make it more user-friendly and understandable. I can do a draft of one, and everyone can put in their suggestions for changes, additions, etc. Does this sound like it would be worthwhile?
The whole purpose would be to make the game easier for newcomers. I think we would also need to "clean up" the Welcome note which is the first thing that newcomers would read --- it is a bit lengthy.
"Fairy tales can come true,
They can happen to you,
If you're young at heart."
They can happen to you,
If you're young at heart."
- trewqh
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Defenitely worth it! I'll gladly help with suggestions and sommentary once you complete it!Egbert wrote:BTW, I was thinking of rewriting the WOK4 manual, to make it more user-friendly and understandable. I can do a draft of one, and everyone can put in their suggestions for changes, additions, etc. Does this sound like it would be worthwhile?
Guess who wrote it... j/kEgbert wrote:The whole purpose would be to make the game easier for newcomers. I think we would also need to "clean up" the Welcome note which is the first thing that newcomers would read --- it is a bit lengthy.
Now it has the quality of discouraging impatient people (still kidding...)
trewqh
the gleefully aggressive Vulking
the gleefully aggressive Vulking
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- korexus
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The current version is available at http://www.kaomaris.com/WoK-On_Manual.htm (still miss named and miss linked, but reachable via the Lobby). This is a revision of a re-wording of an update of a revision of a document made by a mad Austrian so you may want to ignore it and start again from scratch, but I thought I'd mention it...
Chris.
Chris.
With Great Power comes Great Irritability
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I think we should do what Duke and others have been asking us to do for the past few months --- make a concerted effort to bring newcomers in. However, I don't think we should invite people in for a look around until we get the place cleaned up and looking nice. It looks pretty good right now, but I think we could make it look even slicker and better with some changes here and there. For example, the home page could scare a lot of people off --- there is too much info flying around.
Think of it as selling your house. You've lived in it for years, and think it's a great house, but until you give it a fresh coat of paint and make some needed repairs, etc., you will not attract as many potential buyers. We don't just want traffic --- we want buyers.
BTW, I'm about half way done with the WOK Manual.
Also, sorry to bring this up all in one obscure thread, but I was thinking about the best way to handle newcomers and the Clan system. What do y'all think about this: There should be some method of spreading newcomers out to different clans, so that 1 or 2 clans are not overwhelmed, and so all newcomers are able to receive enough caring and attention from their clan members to learn the game. The method could either be random assignment, or let someone pick a clan and then the next newcomer would have to pick a different one.
Think of it as selling your house. You've lived in it for years, and think it's a great house, but until you give it a fresh coat of paint and make some needed repairs, etc., you will not attract as many potential buyers. We don't just want traffic --- we want buyers.
BTW, I'm about half way done with the WOK Manual.
Also, sorry to bring this up all in one obscure thread, but I was thinking about the best way to handle newcomers and the Clan system. What do y'all think about this: There should be some method of spreading newcomers out to different clans, so that 1 or 2 clans are not overwhelmed, and so all newcomers are able to receive enough caring and attention from their clan members to learn the game. The method could either be random assignment, or let someone pick a clan and then the next newcomer would have to pick a different one.
"Fairy tales can come true,
They can happen to you,
If you're young at heart."
They can happen to you,
If you're young at heart."