gm_al wrote:What is this ? TK taking over the "whiner of the year" spot from Nick ??
Be reasonable, Al.
-You asked for suggestions.
-I gave suggestions (which Korexus and I spent some time thinking about).
-You completely changed those suggestions and implemented some random numbers which you pulled from thin air.
...and if I am not happy about that, I am a whiner?! Come on.
gm_al wrote:First of all Im not listening to big talking or even disguised threats.
Threats? I dont know what you are talking about here.
gm_al wrote:...its better to take things step by step and wait for some feedback on them.
I would usually agree, but with WOK5 it has been at least a year since any updates. If you agree to continually improve WOK5, then I will agree that small changes are best.
gm_al wrote:Regarding troops maintenance costs Im going to point this out one last time - check the updated Selfter tribe ability (from V3.30.5) and how well it fits into the picture.
Regarding troops maintenance costs Im going to point this out one last time - good players will not spend 1000+ gold to pay their troops when instead they can simply put one province on +EFF and cover the penalty. Who needs Selfter when *you dont have to pay*?
gm_al wrote:Regarding DEF killing with missiles - again, the emphasis is on OFFENSIVE gameplay. With an average of 80% EFF the (EFF - 20%) short-range chance to hit DEF is just right now. Point.
Nick's last post was right on the button. When was the last time you saw a WOK5 turn report Al? Anyone who plays any WOK game with an average EFF of 80% is gonna die. Fast. The "average EFF" is more like 95%. That means 3 GCAs in 4 will still hit DEF. That means 15 GCAs will still reduce a home province to rubble. Dont you agree that home province status should MEAN something?? Perhaps 40 GCAs is too high, but 25-30 should be the minimum for annihilating a HOME PROVINCE!
gm_al wrote:Mbakku (and other tribal changes): its not about nerfing a Tribe to the point that it doesnt make sense to use it anymore, its rather a matter to balance it CAREFULLY so that the players have a hard time hopping to the right one in time and use it for the best amount of Turns.
I agree. My previous comment was that its "hard to say" what will happen with Mbakku. I hope I am wrong and that it becomes a balanced tribe (currently, it is not).
gm_al wrote:And no words from you on the teleport changes TK.... not good enough ? Ah well.

And no words from you on the MRES worker aim, or loss of gold if troops are not paid, Al.... not good enough ? Ah well.
Not easy enough to implement using a random-number system?
The truth is, I am just not sure about the teleport-tribe changes. I was going to think about them more before I commented. Is that OK?
Having thought about them, I dont think I will ever use the teleport tribe. If I am small, I dont need teleport. If I am big, I will (usually) have reached the tech level requirement, because GMs have a bad habit of making it too easy to achieve teleport.
A tribe which ALWAYS allowed teleport would be very nice (but more susceptible to TRIBETURNER than most others). Thoughts? Easy movement, but no EFF/upgrade/magic bonus.
TK