I guess I should chime in here. There are still some things we have NOT agreed upon. We being Sal, Al and Bjorn. I suppose the lurkers out there are just waiting to see how this plays out before commenting.
First, it sounds like Al feels that players who quit a game should lose more rating points than those that are RIPed. I disagree. If you quit a game on turn 05, then you have been eliminated at that point and your standing is determined then. It does not matter if you are RIPed on turn 05 or quit on turn 05, you will lose .02 rating points for that plus whatever effect your place of finish has on your ratings. I see no merit in increasing the loss of rating points for M3/Quit over RIP. Rating points should not be based on submitting moves or not submitting moves. The rating system should attempt to reward those players who do well and take the initiative to RIP opponents. How you exit a game makes no difference. RIP/M3/Quit players prior to the turn limit will lose .02 rating points for WOK4 and .03 rating points for WOK 5. Just one man's opinion.
gm_al wrote:
Again, let me recapitulate what Bjorn needs to add to his page:
1. 20 Turns limit to RIP other Players (including M-3s !)
2. all games with at least 8 (human) Players are rated. If less then 10 Players start we substract -0.010 level for all given ratings per Player that doesnt play (ie. 8 people play = all ratings awarded get lowered by -0.020)
3. if a game ends, there will be no more RIP awards for surviving Players

1. OK, I will update the page to make it a 20 turn limit for both WOK4 and WOK5. Since the length of a game will vary, I still believe it would be better to limit the RIP/quit/M3 loss to the first 5 players eliminated from a game. This would both reward successful early aggressive play and not drag the game out when you get down to the last 5 players.
2. Frankly, what you propose here is too difficult to implement in my spreadsheet. No matter how many players there are I need to award the same number of rating points for a first place finish. I don't believe it does serious damage to just consider the first person out to have finished in 8th place. Alternatively, since there is no rating point impact to finishing 5th or 6th, we could just drop the 5th and then the 6th place finishers so that the eight starters finish 1-2-3-4-7-8-9-10.
3. This runs smack into Sal's complaint. If players are not awarded rating points unless they RIP opponents, then they will extend the game to the turn limit in an effort to get the points. The only way to prevent this is to inflict the RIP/Quit/M3 rating point loss on the survivors and award them to the victors if the game has not reached the turn limit. Of course, now you have the rather interesting condition that the survivors will extend the game in an effort to prevent the victors from getting points for eliminating them!
It seems to me that the suggestion of limiting the RIP/M3/Quit effect on rating points until there are only five players left in the game (in the event of having fewer than 10 players) is a neat solution. Please consider it. This also puts some time pressure on players to get going and be one of the lucky ones to score an RIP before the game is down to five players. When you get down to 5 players the sides are pretty well set anyway.
"We do not stop playing because we grow old, we grow old because we stop playing" - Oliver Wendell Holmes