2 Postions Games
- Nestalawe
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2 Postions Games
Hey ya'll,
Has there ever been any discussions about games where players control two positions at once?
i.e. having a game with 5 players, each controlling 2 positions?
I know it would require more planning/time/effort on the players side, but not really for the GM.
Also, you would only be able to have one winner.
This may also work best with a set number of turns.
Would people think this would be too much to take on for a player? The turn around would have to be fairly long (say 1 week) and you would have to have dedicated players who would not drop out, but I think it would be an interesting one to play, and could have interesting tactics.
OR, would it be just like having five sets of clan members playing against each other?
Thoughts?
Has there ever been any discussions about games where players control two positions at once?
i.e. having a game with 5 players, each controlling 2 positions?
I know it would require more planning/time/effort on the players side, but not really for the GM.
Also, you would only be able to have one winner.
This may also work best with a set number of turns.
Would people think this would be too much to take on for a player? The turn around would have to be fairly long (say 1 week) and you would have to have dedicated players who would not drop out, but I think it would be an interesting one to play, and could have interesting tactics.
OR, would it be just like having five sets of clan members playing against each other?
Thoughts?
This body holding me reminds me of my own mortality.
Embrace this moment. Remember. We are eternal.
All this pain is an illusion.
Embrace this moment. Remember. We are eternal.
All this pain is an illusion.
- Egbert
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- Nestalawe
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Yeah as I wrote the first post I was thinking, 'hmm, only five players in a game meansa five others miss out...'
So that is a 'thing' and at the moment there are always more players wanting to be in than there are games available...
So that is a 'thing' and at the moment there are always more players wanting to be in than there are games available...
This body holding me reminds me of my own mortality.
Embrace this moment. Remember. We are eternal.
All this pain is an illusion.
Embrace this moment. Remember. We are eternal.
All this pain is an illusion.
- Bjorn
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Been there. Done that. It was GM Tom group 03.
http://www.angelfire.com/ny4/gmtom/group03.htm
I believe it was a beginner game, though it is difficult to think of some of the players in it as beginners. It allowed new players to try out two positions without having to wait for a full group of 10.
I don't recall having any problems with deadlines. Because it was a small group we could be pretty flexible with deadlines, but I cannot recall many turns where I did not have orders from all the players.
http://www.angelfire.com/ny4/gmtom/group03.htm
I believe it was a beginner game, though it is difficult to think of some of the players in it as beginners. It allowed new players to try out two positions without having to wait for a full group of 10.
I don't recall having any problems with deadlines. Because it was a small group we could be pretty flexible with deadlines, but I cannot recall many turns where I did not have orders from all the players.
"We do not stop playing because we grow old, we grow old because we stop playing" - Oliver Wendell Holmes
- korexus
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Better if you didn't have to alternate as that would mean players would know when an empire would be defenceless. Instead how about if an empire could go M3 just by the player sneding orders for the other one three turns in a row. More flexible but keeping the pressure on players to get orders in on time.
k
k
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- Calidus
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