X-Game: Citadels
Posted: Tue May 27, 2003 12:26 pm
Hi guys i have an idea for and X-game. This idea is for WOK4 but could also work on WOK5 with some adaptation.
There are 6 citadels on the map. The map consists of 6 islands with 10 provinces each. From each island the GM chooses one prov to be the citadel. These have 300 POP and the rest have normal POP(50-130). To win a game you must control all 6 citadels or shared victory is where two players have 3 each. Also in the commentary the GM announce which players have a citadel and how many. For the shared victory option the GM will allow the all the players 1 turn to take a citadel therefore breaking the partnership.
I would like to hear your opinions on this and any suggestions etc.
There are 6 citadels on the map. The map consists of 6 islands with 10 provinces each. From each island the GM chooses one prov to be the citadel. These have 300 POP and the rest have normal POP(50-130). To win a game you must control all 6 citadels or shared victory is where two players have 3 each. Also in the commentary the GM announce which players have a citadel and how many. For the shared victory option the GM will allow the all the players 1 turn to take a citadel therefore breaking the partnership.
I would like to hear your opinions on this and any suggestions etc.