I appreciate your concerns Al, you are right this will be a complicated X-Game. However, ALL extra orders that I as GM have to process are going to be in
phase 12 (hehe, that's what I meant). 3.30 will of course be used as the latest version of WOK 5, that goes without saying. And Trewqh, there is still that 5-order limit in phase 12. I know that's not a lot to do EVERYTHING you might want to in that phase, but that will mean players are going to have to use their orders wisely. If I expanded phase 12 to more than 5 orders, than this game would be too large in scale. Just five orders, that I can handle, especially since marketplace orders will still auto-run.
Yes, this game will also take a while. But I don't think it'll be imbalanced, as all new rules apply to all players. It's a new set of winning conditions and a new style of play alltogether, what with the bridges being the only attack routes which players have to build themselves. Players who sign up should realize it
will probably be a long game, but then most of my X-Games are like that to a greater or lesser extent. I am confident the waitlist will fill- I have already have five emails of interest since I posted this, I don't have time now but I willl be updating the player list when I get home tonight, and I'd not be surprised if it were full by then.
Now to answer Eg's questions:
Egbert wrote:Very ingenious ideas, Nick! A few questions:
1. I am probably overlooking something obvious, but I can't figure out which territory is controlled by the Artificers. Sorry, I don't get it. How would you attack or trade with the Artificers if you don't know where they are?
Look at the map. Do you see the (black and white) city graphics already there? Those are the Arificer cities. Player built cities won't look like that, they will look like whatever the color of the city in the "City" column of the player data table is. Too, if a player decided to take over an Artificer city, the city graphic would change to a city for that player. Sorry for any confusion.
Egbert wrote:
2. If you make a city INDestructible, can it still be hit with conventional stuff --- GCAs/spells?
OK, to really answer this question you have to consider that cities themselves can't be "hit" by any normal WOK spells or GCAs. DEF, which is attached to the province, CAN be. Building and upgrading cities will raise the
province DEF by 1.0, and yes, that still can be hit by GCAs or spells even if the city itself is IND. However, the city cannot be "hit" by any means. Any DEF bonus (except for the 0.5 built into the manager) that you get for building/upgrading a city is destroyable, regardless of the state of the city. My apologies if that was unclear.
Egbert wrote:
3. Can you still build up the Defense of a city through Workers and Spells?
As with question two, you can still build up the Defense of the province with workers and spells. The city itself doesn't have any defense.
Egbert wrote:
4. If a city is destroyed while you are building troop Level there, does the Aim of the province suddenly get switched to something useless?
Another good question, and yes again. These are all excellent points of debate folks, keep em comin!