GM Mike's Relative +LEV plus spy changes Xgame
Posted: Wed Jul 04, 2007 11:50 am
I took the liberty of opening a new waitlist that will try out some more of the proposals put forth recently.
The biggest change is the relative +LEV worker aim. I changed the default 0.003 per worker to 0.000 and I will manually update the appropriate LEV bonus after each turn runs (I will calculate the effect of workers and then the effect of any army mixing during movement phase). The LEV each worker will add will depend on the LEV of the armies that are being upgraded. Each worker will produce a LEV bonus equal to (10-LEV)/(1801*LEV) where LEV is the level of the armies at the beginning of the Working phase. A bit complicated, I know, but you can use the spreadsheet to calculate it yourself or look at the simulation for 125 workers here to get an idea how it works. (The last green column is what you need, ignore the other three columns with different formulas)
The other changes concern spying. As suggested by Vortan, I set all of the EFF bonuses and penalties of spy actions to 0. Except, the sabotage DEF spy option which was effectively turned into a sabotage EFF option. Make sure to check out the houserules of the game to see how the numbers were tweaked.
Let me know if anything is unclear so that I can fix it or explain it before the game starts.
I hope you'll like this X-game.
Everyone's welcome to join!
Yours truly,
GM Mike
The biggest change is the relative +LEV worker aim. I changed the default 0.003 per worker to 0.000 and I will manually update the appropriate LEV bonus after each turn runs (I will calculate the effect of workers and then the effect of any army mixing during movement phase). The LEV each worker will add will depend on the LEV of the armies that are being upgraded. Each worker will produce a LEV bonus equal to (10-LEV)/(1801*LEV) where LEV is the level of the armies at the beginning of the Working phase. A bit complicated, I know, but you can use the spreadsheet to calculate it yourself or look at the simulation for 125 workers here to get an idea how it works. (The last green column is what you need, ignore the other three columns with different formulas)
The other changes concern spying. As suggested by Vortan, I set all of the EFF bonuses and penalties of spy actions to 0. Except, the sabotage DEF spy option which was effectively turned into a sabotage EFF option. Make sure to check out the houserules of the game to see how the numbers were tweaked.
Let me know if anything is unclear so that I can fix it or explain it before the game starts.
I hope you'll like this X-game.
Everyone's welcome to join!
Yours truly,
GM Mike