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Crazy Idea

Posted: Sun May 21, 2006 9:19 am
by korexus
So I was trawling through the source code, looking for the source of the OOP bug (not found it yet) and I had a crazy idea.

Now that I've set the system up so that Duel games run independently of standard wok games, it would be possible to make other tweaks to the rules for X-Games. This would allow for more interesting X-Games, without too much work on the GM's part.

The idea I had in mind was to remove the check that you own the target province during the movement phase. This would allow players to move armies, missiles, etc between neighbouring players. This could either be played as a team game, or be used as a bargaining method within the standard WoK setup.

Thoughts?


Chris.

Posted: Sun May 21, 2006 9:29 am
by Mullog
You mean you could give away armies or missiles or whatever to your neighbours? It could add some interesting strategies where a player give all his pop and wok to his clan mate instead of having his attacker take them. But I would hate to move my 99 level 9 armies into a neutral province...

It would be interesting to try it out and see how it works.

Posted: Sun May 21, 2006 10:01 am
by trewqh
That would allow the letting-through-attack technique gain a much deeper level :)

I like it. I'd gladly try it out!

Posted: Mon May 22, 2006 12:13 pm
by Egbert
Wow. How about this for a NAP: You can have provinces X, Y, and Z, but you need to supply me with 20 armies immediately, and 10 workers per turn. Hmmm.

Posted: Tue May 23, 2006 10:19 am
by Mullog
trewqh wrote:That would allow the letting-through-attack technique gain a much deeper level :)
I don't think that would work actually, for if you move your armies into the other players province you will lose them. I think. But you could let another player take the province and then move a bunch of armies in there to help the other player... Hmm. This could be interesting. :)

Posted: Tue May 23, 2006 6:07 pm
by korexus
If you move armies (or anything else) into a province you do not own then you would lose control of them. However, I think trewqh's suggestion may have been along the lines of 'here, you can have these armies if you use them to attack this player...' which has certain evil applications. I like Egbert's tribute idea too, although it may work better with missiles or spies as they're easier to produce...

The other side of the game though, would be that you'd have to be very careful when fighting. If you want to move your missiles up to the front line and you mis-judge how far your armies will get, you could end up giving all your stuff to your opponent... - Equally, you could try to cut off your opponents supply lines in order to claim his stuff. Would this make the game too complex/random or would it work as an extra level of strategy?


korexus.

Posted: Tue May 23, 2006 6:49 pm
by Mullog
korexus wrote:The other side of the game though, would be that you'd have to be very careful when fighting. If you want to move your missiles up to the front line and you mis-judge how far your armies will get, you could end up giving all your stuff to your opponent...
Good point. I think most players would find this very confusing and it would be very hard to plan your strategy properly. One failed attack could cause you to give away all your armies and missiles...

But still. It would be fun to try it out.

Posted: Thu May 24, 2007 2:41 pm
by Saladin
Time to drag up a year old thread. :D

Has this idea been tried yet? How about adding an alliance/nap setting kind of like we have in advanced wok. So you could set another player as you 'ally' and these movement orders would only work when you moved your stuff in to a province that belongs to an 'ally'.

Posted: Thu May 24, 2007 6:55 pm
by TheDragon
Nooooooo! I haven't mastered an ordinary game yet and this sounds suicidal to me. What if I get things wrong?? :?: :?: :?: :?: :!:

Posted: Thu May 24, 2007 7:03 pm
by Saladin
No worries TheDragon, Korexus makes all the 'extra' options in the game engine configurable. So i would think that for normal games this would not apply. But it would be an extra option that could be used for special X-games. That is IF our great programmer Korexus thinks it's good enough to add to the engine of course. :crazy3:

PS: Hmm...we really need an ass kissing smilie...this one doesn't quite capture the feeling...though who knows Korexus might like the idea. :roll:

Posted: Thu May 24, 2007 8:25 pm
by korexus
Maybe in WoK V. Gaz's advanced WoK scripts are coming along nicely and the NAP levels already exist, giving us scope for this. To implement it into Standard WoK would mean addingan extra mechanic, which would be a pain as it's only an X-game idea...


Chris.

Posted: Thu May 24, 2007 10:14 pm
by Lardmaster
I got sooo confused then. I was like "yay" Egbert is back woohoo!!!! Then I realised it was but a dream. :?

Posted: Fri May 25, 2007 7:22 am
by Saladin
Egbert isn't gone. He's just sitting quitely in Count Henri's old room in the Scholar fortress writing down the Kaomarian history whilest enjoying a good glass of wine.

Yeah sadly we had to move him in to Count Henri's old room after what happened to Eg's own room in Bryk's 'interior decorating' class. Such a shame...such a shame.