New WOK5 (X-)game, anyone?
Posted: Sat May 07, 2005 5:48 pm
I justed finished my first game as a GM and I wouldn't mind starting another one if there is a demand for a game.
I don't care too much which map/game I run so here is a list of options:
1)Standard WOK5 game. No special rules, i.e. any standard WOK5 map, random starting position, random tribe+spell.
2)One of the classical WOK5 maps in combination with any of the following "X" rules:
- Players start in a city
- No player without a city
- Players get to choose their starting spell, tribe, AIM (of the starting province)
- No sharing allowed, only SOLO wins possible
- You can only share the game with your clanmate, if he dies you have to solo. Players
who can't find a clanmate who wants to play can pick any other player who will count as his clanmate with respect to this rule
- No tribe bonus. Everyone starts with the same tribe (one the GM will chose, one that gives a really crappy bonus) and tribes cannot be changed, i.e. not allowed to change your own tribe and TRIBETURNER spells also not allowed
- Or everyone starts with a tribe of their choice which cannot be changed during the game
- A game where NAP breaking is allowed. Basically the idea is that no one should sign NAPS with anyone. Since this cannot be prevented by the GM, breaking NAPs is allowed and no one should complain in the Forum if someone breaks a nap with him since NAP breaking is part of the X-game and he should not have signed NAPs in the first place.
3)Neptune's Island:
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... sland.html
Suitable X-rules for this map
- All players start in a mountain city.
- The AIM of that province is set to MINING, the province has 50 workers to begin with, everyone starts with the Armrissh tribe (mining failure reduced by 20%) and gets 200 gold coins in the bank account.
- Ports:
TECH level 7: You can attack and GCA neighbouring ports
TECH level 10: You can attack and GCA all ports
(TECH level 15: Teleport)
- All players start with the same spell(s) (e.g. 1 Shield, 1 Wallbreaker, 1 Party)
Possibly: No player without a city
4)Two Islands:
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... lands.html
Suitable X-rules for this map
- All players start in a city.
- Clanmates start on different islands
- You can only share the game with your clanmate (as described above)
(- Alternatively both islands treated seperatly, i.e. 2 seperate games, winner of each island gets 1.5VPs)
Ports:
TECH level 5: You can reach neighbouring ports
TECH level 8: You can reach all ports on your island
TECH level 12: You can reach all ports
TECH level 15: Teleport
5) Heaven and Hell
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... dHell.html
This map/game is originally Korexus idea but since he won't be running any games in the near future I decided to offer this map as well.
Rules for this "XXX-Game":
- Only 9 players who start in the 9 outer cities.
- Heaven, Hell and the central city are controlled by the Gods (i.e. the GM).
- Hell connects to all cities, but Hell can only be attacked or GCAed from the central city. Every turn, GCAs will be fired from Hell at seven cities on the map (players with the top 7 scores will be targeted). This can only be prevented by owning one of the "Temple" provinces on the map
- Heaven connects to the central city and to all "Temple"-provinces. Unlike Hell, Heaven can be attack from all its neighbours (But Heaven is even more heavily defended than Hell since it is easier to get into Hell than Heaven).
Note: As you might be able to see, the rules for the above Game are not fully developed yet. Should there be enough interest in this game then I will develop and outline the rules fully. The above rules are just meant to give a rough idea of what the game would be like.
6)<Insert your own idea here>
Anyone who is interested in a game, just post your opinion. The "suitable rules" stated for the last three games are not definite, i.e. fell free to point out those that you don't like or those that you would like to see included.
GM Wippo
I don't care too much which map/game I run so here is a list of options:
1)Standard WOK5 game. No special rules, i.e. any standard WOK5 map, random starting position, random tribe+spell.
2)One of the classical WOK5 maps in combination with any of the following "X" rules:
- Players start in a city
- No player without a city
- Players get to choose their starting spell, tribe, AIM (of the starting province)
- No sharing allowed, only SOLO wins possible
- You can only share the game with your clanmate, if he dies you have to solo. Players
who can't find a clanmate who wants to play can pick any other player who will count as his clanmate with respect to this rule
- No tribe bonus. Everyone starts with the same tribe (one the GM will chose, one that gives a really crappy bonus) and tribes cannot be changed, i.e. not allowed to change your own tribe and TRIBETURNER spells also not allowed
- Or everyone starts with a tribe of their choice which cannot be changed during the game
- A game where NAP breaking is allowed. Basically the idea is that no one should sign NAPS with anyone. Since this cannot be prevented by the GM, breaking NAPs is allowed and no one should complain in the Forum if someone breaks a nap with him since NAP breaking is part of the X-game and he should not have signed NAPs in the first place.
3)Neptune's Island:
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... sland.html
Suitable X-rules for this map
- All players start in a mountain city.
- The AIM of that province is set to MINING, the province has 50 workers to begin with, everyone starts with the Armrissh tribe (mining failure reduced by 20%) and gets 200 gold coins in the bank account.
- Ports:
TECH level 7: You can attack and GCA neighbouring ports
TECH level 10: You can attack and GCA all ports
(TECH level 15: Teleport)
- All players start with the same spell(s) (e.g. 1 Shield, 1 Wallbreaker, 1 Party)
Possibly: No player without a city
4)Two Islands:
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... lands.html
Suitable X-rules for this map
- All players start in a city.
- Clanmates start on different islands
- You can only share the game with your clanmate (as described above)
(- Alternatively both islands treated seperatly, i.e. 2 seperate games, winner of each island gets 1.5VPs)
Ports:
TECH level 5: You can reach neighbouring ports
TECH level 8: You can reach all ports on your island
TECH level 12: You can reach all ports
TECH level 15: Teleport
5) Heaven and Hell
MAP:http://users.ox.ac.uk/~trin1035/WokGame ... dHell.html
This map/game is originally Korexus idea but since he won't be running any games in the near future I decided to offer this map as well.
Rules for this "XXX-Game":
- Only 9 players who start in the 9 outer cities.
- Heaven, Hell and the central city are controlled by the Gods (i.e. the GM).
- Hell connects to all cities, but Hell can only be attacked or GCAed from the central city. Every turn, GCAs will be fired from Hell at seven cities on the map (players with the top 7 scores will be targeted). This can only be prevented by owning one of the "Temple" provinces on the map
- Heaven connects to the central city and to all "Temple"-provinces. Unlike Hell, Heaven can be attack from all its neighbours (But Heaven is even more heavily defended than Hell since it is easier to get into Hell than Heaven).
Note: As you might be able to see, the rules for the above Game are not fully developed yet. Should there be enough interest in this game then I will develop and outline the rules fully. The above rules are just meant to give a rough idea of what the game would be like.
6)<Insert your own idea here>
Anyone who is interested in a game, just post your opinion. The "suitable rules" stated for the last three games are not definite, i.e. fell free to point out those that you don't like or those that you would like to see included.
GM Wippo