Post
by Hannibal » Fri Mar 09, 2007 1:39 pm
Hmm. This, the following, is unlikely to persuade any who always choose to disagree with me, but I'll have a go anyway (I'm gonna regret this ... !)
As a former professional poll-designer (market research in advertising early on), I can spot "leading" questions; heck, I used to devise, approve or reject leading poll questions where huge $ hung on the result sometimes ... including UK political electioneering (for Thatcher).
Consciously or unconsciously (I'll pay you the compliment of it being conscious ...), you have crooked the poll by the phrasing of the question ... an old trick.
Do you think that two or more turns of no headhunting is better than the regular one turn?
Slipping in "regular" (or normal or usual) is a well-known trick in my old profession. It appeals to the majority conservatism, and tends, %-wise, to lead anyone who enjoyed the status quo to be sucked into supporting the one you label as "current normal/regular" and reject the upstart new.
"...two or more turns..." Another trick I used to be tempted to use! A very clever one. It bills the "new" idea as a slippery slope towards who-knows-where, "..two or more ...", versus the current as the known quantity. Er, who ever said two OR MORE ?
And the third trick is to ask whether the new is better than the old. We used to use that a lot! Mostly as a balance for the cheaper option of staying as-is. It means you capture the abstainers/ don't knows on YOUR side, because they are not prepared to say the new way is "better"; if they think it's about even, or don't know, they tend to default into "no, not BETTER". You grab the middle, and the Undecided who nevertheless want to cast a vote. Good tactic. Neutral = not better = a "no" vote. Classic, and well-known in my old profession.
And the fourth is phrasing to appeal to your poll-sample. Your sample is current players. Vets. It's a pity there is no logical way to poll a universe (as we call it) of vets AND likely newbies. I suspect the future newbies would be voting for 2 turns, in droves. And our objective is ...??
Fifth: you settled for people knowing enough to cast their vote without hearing the arguments for and against. Clever. A more democratic and fair system usuallly involves somebody stating the argument FOR, and somebody stating the argument AGAINST, BEFORE people vote??
I'd have said: Two reasons:
1) To keep more newbies and grow the site. Instead of sometimes wiping them at the start of Turn 2, (they tend, understandably, to write Kaomaris off as a short, bad, experience, and desert us), they at least get 2 turns ....
2) Even to the vets, there is a plus. If you favour skill. You can't do 5 spyings on somebody's start-prov (skill??), you'd have to use some skill and nous to spy where you THINK they'll be, a matter of skill, right?
But it's too late now. I also know that people resist changing their vote after a rephrasing or a "repeat" of the question in another way. So, psychologically, most would confirm their vote. Damage already done.
(BTW, the "professional and fair" poll-question would have been: "Having listened to the arguments, do you think that 'no headhunting', ie no attacking or spying on start-provs, should apply only for Turn 1, or for Turns 1 and 2?" Not " two or MORE turns of no headhunting ...." What a cheat!
I am constantly amazed that vets (other than trewqh, who only disagrees with me 50% of the time), go on emotional or political response rather than the argument. They decide in the first line whether they intend to agree or not, IMHO, without considering the argument.
Hey. I'm a vet. If I only cared for VP's, I could slay an unwary newbie as easily as you could. Turn 2, no problem. The difference is that I'm TRYING to make the site attract and keep newbies more than it fails to do at the moment. I'm arguing for the newbies, for the good of the site and future of our game, which riles some of you conservative vets. But might keep more newbies, for the site/game to survive.
Clincher:
Sal argues that the current system has worked just fine so far, so no need to change. Hmm. We are down to about 8 players, hard to start a Standard WoK, and most newbies deserting us as soon as they can. Pls define "just fine", Sal??
The site nearly died; really. None of us would ever have played it again, it would be dead, gone; think about it; I bet several of you were surprised that it was still alive, thanks to Kor, me, trewqh and Hryll, 2 or 3 of us returning after a long lay-off from it. So "just fine" is 100% wrong; we need to change; or die, as we looked like doing.
It is by luck that the site and game remains alive. Anyone who uses the argument of "worked fine so far" is ignoring the facts and burying their head in the sand. Maybe they don't care. They should be open to change, and never use the laughable "OK so far", since it wasn't; we were dying, never to be played again. Change is needed. It's just hard to GET change against you nay-sayers ....
Don't worry: another 99% negative response will make ME give up as well, and then you can look forward to vet-power and the site ending up dead ... you conservatives, you!
I'm gonna regret posting .... I should've bit my tongue, given up, and just gone.
Han
There are two ways to write: Short-hand, and Long-Han'ed. ~ Han
"If you can keep your head when all about you are losing theirs"......... it's probably just that you're the last person to appreciate the enormity of the catastrophe about to