
It was about time to come up with a few more balancing issues, so here are the changes:
* fixed spycode displays (4 digits) in Turn reports
* Tribe#5 (Selfter) has a new bonus. Instead of allowing to produce/use up to 3 spells even with less magicians it now will reduce Troops maintenance costs by 60% (2 gold instead of 5 gold per army/spy you have).
* Tribe#20 (Mystic Ak) will now summon 36 POP back when you do a POP>MAG transformation (up from 30)
* encouraged Tribe-hopping by reducing its cost to 1% per Province you have with a maximum cut of 12% (down from 1.5% and 15%)
* The spells 10-fingers, 20-fingers and Protect will no longer be distributed to players as a valid starting spell
I hope you enjoy the changes. GMs please note to update the game engine before you start your NEXT game - email me for a download link if needed.
Cheers !

PS: the history and manual pages have been updated accordingly.