Thanks for all the suggestions Al!gm_al wrote:Hey, if you all can live with a set of updated WOK4 tweaks and dont look back to the old ones... fine with me ! I just wanted to avoid the "I want my old WOK4 back" threads. If you want rule changes and missile aiming - ok too, but I doubt everyone will agree there. It also means we have to add a parameter for what to target with your missiles for example. And it means breaking with the old WOK4 we had until now for good, be prepared.
Lets start to file some suggestions - plz refer to their number when posting:
Sounds good to me.#1: Workers on +LVL should add +0.003 instead of +0.005 as it is now
Maybe increase it even more...fighting should seriously be rewarded.#2: the level bonus for fights should in return be increased to (0.005 x rounds of fight) instead of (0.003 x rounds of fight)
Don't like this one. It takes 3 turn with 125 wok to get this. With leveling it takes 2 turns and then you don't get the def increase. More importantly is the extra attacks you get from having lots of tech so i think this one is a bit too strong now. Maybe make it 0.600 level and +0.75 DEF?#3: trade 350 TECH to get +0.6 DEF in all Provs (same) and +0.750 level for your armies (up from 0.500)
I really don't like to see the missiles being changed. If they are changed at all it would be to decrease their effectiveness as i think missiles are way to effective right now.#4: missilie aiming can stay EFF for short range and 3/4 EFF for long range, with some modifiers:
- DEF = same
- POP = -10%
- SPY = -15%
- WOK = -20%
- MIS = -25%
- ARM = -30%
Modifiers are deducted from current EFF right away ("hard" modifiers), and long range is then 3/4 of that number.
I like the saboatage changes and also like the spy player changes as well.Code: Select all
#5: sabotage can also have short and long range, with EFF and 3/4 EFF (same as for missiles, but no modifiers) Every spy used should either kill 6 missiles / destroy 0.1 DEF / steal 20 POP when successful #6: spy full player data could treat EVERY province separately, with again EFF or 3/4 EFF chance to reveal the Prov data. This way a player will rarely get FULL data but rather see many/most Provinces if risking this operation (action must still be taken into a neighboring Prov to be triggered, just like we have it now). Chance could be 1/2 EFF + 2% per spy used (again, separately for every Province). That should make Nick happy after all those years ! :roll:
Why not just increase the amount of DEF you get? I don't like the idea of lowering the amount of workers. So you why not give +0.13 DEF for every 8 wok?#7: to make the Aim DEF suitable again change the number of workers needed to 6 (from 8 now) to produce 0.1 DEF. Neutral Provs then start with 12 workers, player ones with 18. There would be no DEF bonus change needed for PDEF calculation then too.
FIRE OFF !
